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FPSC Classic Models and Media / Ozark Games World War 2 Pack #1--RELEASED!!

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KeithC
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Posted: 16th Apr 2006 03:02 Edited at: 18th May 2006 22:09
Fill your scenes with 27 royalty free objects: Crates, Barrels, Pallettes, Barriers, and Ammo Boxes. Most objects in this pack have an English and German version, to add depth to your game. This pack comes with our automatic installer, which will place each object into a folder called "Ozark Games" (in the Entities section of the FPSC Editor); all you have to do is push a few buttons, and you'll have instant game media. The textures for the objects are in 512x512 resolution; the 1024x1024 resolution texture maps and the UV Maps (for easy re-texturing)can be downloaded here, free of charge.
Here are a few Rendered images for you, as well as a few in-game shots:










Ozark Games WWII Model Pack #1 (for FPSC) is only $8.95; you won't have to wait for a download link to come, you'll get your link as soon as you place your order. If you have any questions about this pack, please feel free to ask here or in our Forums. Thankyou, and "Happy Hunting".

Here's the link to the official Advertisement page: Ozark Games WWII Pack #1 for FPSC

The .3DS files are now included in the download (anyone who bought the pack, let me know if you want them)

-KeithC (Ozark Games)

Note: This pack is also available for Torque (.DTS format w/collision), and General (.3DS/.X formats) use (sold separately).


Zeppelin 37BDF
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Posted: 16th Apr 2006 06:02
Wow Keith. Your models are always amazing. You pay a lot of attention to your detail. I want to buy this pack. Im really looking forward to your next model packs. Thanks again,

Brian
Jon Fletcher
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Posted: 16th Apr 2006 07:10
good work, Keith

hope it suceeds

-Jon


RedCore Software + Design, Click on image to go to My website.
KeithC
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Posted: 16th Apr 2006 07:44
Thanks for the kind words, Brian and Jon. I'm already planning the next pack right now. Thanks also to everyone that's had a look so far.

-Keith

Hugzmeister Games
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Posted: 16th Apr 2006 11:37
Great pack and loads of quality, but, frankly, I wouldn't buy anything above $5 that didn't have guns or characters. FPSC already has tons of crates and if you ask me we need more characters, guns or different genres.

''
__
00
Essal
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Location: inside your webcam, watching YOU.
Posted: 16th Apr 2006 11:57
Good Job Keith, Eventhough I cant buy the pack, (because I have no paypal) I am seriusly thinking of opening now that I have seen this and Higgins Toolpack.
Anyways You really know how to pay attention to the little details.

Essal

Killer Snails are Good-------------------
KeithC
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Posted: 16th Apr 2006 21:55
Thanks for the comments, Hugz (although there are a bit more than crates in this pack). Thanks for your comments as well, Essal. The whole theme behind this pack was to have a variety of items that could be used for both German, and English/American sides.

Thanks again.

-Keith

KeithC
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Posted: 16th Apr 2006 21:59
Here's another in-game shot:



Reality Forgotten
FPSC Reloaded TGC Backer
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Posted: 16th Apr 2006 22:00
nice!

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
Lightning Bolt Studios
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Location: Otisville, MI
Posted: 16th Apr 2006 22:20 Edited at: 16th Apr 2006 22:36
Nice Models Keith,and great service Keith,I'm glad I bought them!

Thanks!

Good...Bad...but I'm the guy with the GUN!
Support your local Riker 9 Chapter
Jon Fletcher
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Posted: 16th Apr 2006 23:15 Edited at: 16th Apr 2006 23:41
that shot looks nice, what was the framerate with all of that in the screen? and on what spec computer?

-Jon


RedCore Software + Design, Click on image to go to My website.
KeithC
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Posted: 16th Apr 2006 23:32 Edited at: 17th Apr 2006 06:06
Glad I saved that scene now I was getting 33 FPS. I'm running a Pentium D 2.8G, with 1GB Ram; 256 ATI.

-Keith

FredP
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Posted: 17th Apr 2006 14:04
Giving this a bump because it is an excellent pack.

FLA
We are all noobs at something!
KeithC
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Posted: 17th Apr 2006 18:46
Thanks Returned, I appreciate it.

I'd also like to thank all those that have purchased the pack (as well as those who just stop by to have a look); I appreciate the support, it helps to keep me going.

-Keith

KeithC
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Posted: 18th Apr 2006 03:23
Another in-game shot (33 FPS):



-Keith

KeithC
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Posted: 19th Apr 2006 01:38
A few more in-game shots; this time I mixed in a few TGC Models (grey barrels, a few crates on the left, nogs on the barrier, and a fuel tank on the right):





-Keith

KeithC
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Posted: 19th Apr 2006 21:56
Another in-game shot (down in the bunker...):



-Keith

Jon Fletcher
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Posted: 20th Apr 2006 00:00 Edited at: 20th Apr 2006 00:06
thats some good looking ingame screens there Keith

keep up the work, i wont be purchasing, sorry, i dont really need these models, though i am interested to watch it

EDIT:
hey, in the ingame screenshots, are they clipped or are the huds misplaced? that thing happened to me and its hard to get back, huh?

-Jon


RedCore // www.redcore.uni.cc
Just One Old Man
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Posted: 20th Apr 2006 01:14
Jon,

You have a great pack there. The hospital bed and hot dog stand are my favorites, but they're all really well done. An interesting twist would be to see a little animated video on the television.

I'm thinking it wouldn't take much to convert these for use in Torque, also. Interesting market strategy...

Jon Fletcher
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Posted: 20th Apr 2006 02:10 Edited at: 20th Apr 2006 02:12
lol, you renamed to "just one old man"? awwww...which actually reminds me that you dont login via username on these forums, so im gonna change mine quickly

thanks for the comments, i like the hotdog stand aswell, i was also hoping i could somehow make the vending machine shoot out a can when used, but i didnt really know how to do it...

i think i should animate that tv actually, but i dont think DDS or TGA support animations?

i think i saw you on the torque forums, those guys really know their games, ive seen some amazing stuff on those forums, do you use torque? or just supply them with stuff, e.g models?

-Jon


RedCore // www.redcore.uni.cc
TeMpLaR1
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Posted: 20th Apr 2006 02:13
Quote: "lol, you renamed to "just one old man"? awwww.."


no, thats Keith's partner

Jon Fletcher
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Posted: 20th Apr 2006 02:15
oh....lol, the damn sticky sigs annoy me sometimes

Just one old man, were you one of the people who bought my pack?

-Jon


RedCore // www.redcore.uni.cc
TeMpLaR1
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Posted: 20th Apr 2006 02:15
i'll be buying ur pack as soon as i can Jon, looks very nice

Jon Fletcher
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Posted: 20th Apr 2006 02:16
cool, thank you very much in advance

-Jon


RedCore // www.redcore.uni.cc
Just One Old Man
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Posted: 20th Apr 2006 03:02 Edited at: 20th Apr 2006 03:05
Jon,

Haven't bought it yet, been too busy getting some other projects done. I will be buying it, but probably for use in Torque rather than FPSC.

I've never changed my name here, and I'm just Terry over at GarageGames. KeithC is the modeler, I'm the coder and everything else guy. I've had Torque (TGE) for a while now, also the EA version of Torque Shader Engine (TSE) and Torque 2D (TGB). Torque is a little difficult to get your head wrapped around at first, but it's pretty slick.

As far as the animation of the TV, I'm not sure how you would do it in FPSC, haven't really looked at it, but there are resources to place AVI's as billboards in Torque. Just paste the billboard on the screen and you're good to go. I'm looking at finding a way to use Flash files (SWF) instead of AVI's for space reasons. Much smaller. Another "down the road" project. What's your name on the GG site?

**Edit: Jon, I just popped over and bought your pack, hope you don't mind if I play with conversions...

Jon Fletcher
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Posted: 20th Apr 2006 03:59
thanks very much for buying J.O.O.M (lol)

unfortunately, you purchased right after i logged off and turned my laptop off, and its late over here, i only noticed you bought it when walking past our other PC and checking my mail, i cant send it straight away, but as soon as i get back from school tommorow, i'll be sending immediately

i havnt had any experience with Torque, but it is something i am very interested in, has anyone made a XBox360 game yet on the forums? my pack was made for FPSC, but im sure that after the install you are aware of how to take the .X files and DDS textures and make them 'torque-ready'

i wont say anymore about my pack in this thread, i dont want to go off topic of Keith's, but hey, a bumps a bump

if you want to discuss further, you can use my CorePak thread

me go bed now.....zzzzz

-Jon


RedCore // www.redcore.uni.cc
Just One Old Man
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Posted: 20th Apr 2006 04:36 Edited at: 20th Apr 2006 04:40
No problem, Jon. But with some of the things we might talk about, why don't you come over to my place. Just click the sig and let me know when you're there. We can discuss some things...

*Edit: By the way, to answer your question, yes. At least one on the 360 and more coming...

KeithC
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Posted: 20th Apr 2006 05:10
Wow, lots of activity The HUD gets cut-down a bit when I resize the shots; and you're right Jon, a bump is a bump...thanks

-Keith

Wesker
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Posted: 20th Apr 2006 09:03
I coulda sworn I posted in here....

I got this pack and it rocks. The included models are well detailed and would fit in well with any WWII game or warehouse complex.

You could also use the smaller items for just decoration in those lonely hallways

:ull's my string:: You're reading me talk!
www.darconet.com
KeithC
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Posted: 20th Apr 2006 14:25
I believe you posted in the "COMING SOON...." thread. But thanks for the comments here as well; and again, congratulations on winning the monthly contest at Ozark Games.

-Keith

KeithC
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Posted: 20th Apr 2006 21:09
And now, for a lesson in Physics: What goes up...



...Must come down



I love blowing stuff up

-Keith

KeithC
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Posted: 21st Apr 2006 04:59
Here's a bit of a Warehouse scene (with TGC's Tanks):





-Keith

Airslide
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Posted: 21st Apr 2006 06:12
I hope I can buy this soon

Get Decal Maker Now!
Click Here!
KeithC
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Posted: 21st Apr 2006 06:47
I hope you can too

-Keith

KeithC
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Posted: 22nd Apr 2006 15:17
You can also use the UV Maps to easily re-texture each model, giving your levels even more diversity.



-Keith

KeithC
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Posted: 23rd Apr 2006 05:41
A few more for you:





-Keith

KeithC
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Posted: 24th Apr 2006 05:29 Edited at: 24th Apr 2006 05:34
Some action between the cement barriers




-Keith

KeithC
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Posted: 26th Apr 2006 00:49 Edited at: 30th Apr 2006 15:43
Thanks to the new customers out there; I really appreciate it.

-Keith


KeithC
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Posted: 30th Apr 2006 15:42
Here's a bit of a mess in the hallway:



-Keith


KeithC
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Posted: 3rd May 2006 14:54
The Pack made it into the May TGC Newsletter That was pretty good of them to do that.

-Keith


KeithC
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Posted: 8th May 2006 06:49
I'd like to give all the customers a thanks once again; I appreciate your business.

-Keith


KeithC
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Posted: 18th May 2006 22:10
The .3DS files are now included in the download (anyone who bought the pack, let me know if you want them).

-Keith


KeithC
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Posted: 22nd May 2006 17:57
I'd like to thank everyone who took advantage of the Sale this past week. I hope you are enjoying your new media.

Thanks again,

-Keith


KeithC
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Posted: 25th May 2006 22:57
Thanks to the new customers.

-Keith


Jon Fletcher
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Posted: 25th May 2006 23:29
lol, major bump

heres one for you

-Jon


RedCore // www.redcore.uni.cc
KeithC
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Posted: 25th May 2006 23:38
Thanks...favor returned


Jon Fletcher
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Posted: 26th May 2006 00:34
lol, thanks, that thread was buried pretty darn deep

-Jon


RedCore // www.redcore.uni.cc
KeithC
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Posted: 26th May 2006 04:43
No problem; it's good to keep these things to the top now and again, for the people that are new to FPSC.

-Keith


KeithC
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Posted: 28th May 2006 21:58
I wanted to show that the Pack could be used for something other than WWII levels:



-Keith


KeithC
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Posted: 29th May 2006 02:20
Here's one more:



-Keith


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