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FPSC Classic Product Chat / ive found a very useful ("professional looking") solution to the vent/door connection problem

Author
Message
DaReDeViL
18
Years of Service
User Offline
Joined: 17th Mar 2006
Location:
Posted: 16th Apr 2006 05:10
hey you know when you have a room, you put a vent and a vent shaft and where the vent connects to the room, the wall dissapears? i found a great way to 'plug it up'. take one of the pillars, (entities/ww2/furnitureb/structuralh) and stick one in each side of the vent, which plugs the hole and it looks perfectly fine. horrah!
K Jah
19
Years of Service
User Offline
Joined: 13th Jun 2005
Location: UK
Posted: 16th Apr 2006 21:33
Or you could select the room segment, press \"m\" (wall paint mode) point in the hole and not have two or more great pillars in the way
Quote: "horrah! "

Now you have a really \"professional looking\" solution.

Next time read the manual.

[img]"http://uk.geocities.com/kwgamestudios/logo.jpg"[/img]
Loller47
19
Years of Service
User Offline
Joined: 24th Sep 2005
Location:
Posted: 17th Apr 2006 04:24
Then why when i try that it just blocks the vent
Zeppelin 37BDF
18
Years of Service
User Offline
Joined: 11th Jan 2006
Location:
Posted: 17th Apr 2006 04:38
after you place the wall, place a duct door. There found in the scifi scenery segment section of FPSC.
Les Horribres
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 17th Apr 2006 05:29
and, if you want to, you can delete the entity from the FPE and it will just continue strait.

We all have our inner noob. Join the NJL, and have more fun!
I believe society is flawed; our notions on life, on child rearing, stem too far back to be of relevance in this day and time.
DaReDeViL
18
Years of Service
User Offline
Joined: 17th Mar 2006
Location:
Posted: 17th Apr 2006 23:04
yeah my bad. just tryin to help

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