Death, dont bump your threads so quickly. And Mojo, dont respond with "I dont know's", they dont help anything.
Try substituing the camera positioning code with this;
POSITION CAMERA 0,OBJECT SIZE Y(Obj),OBJECT SIZE Z(Object)*2
POINT CAMERA OBJECT POSITION X(Obj),OBJECT POSITION Y(Obj),OBJECT POSITION Z(Obj)
Replacing Obj with the model object's number.
If you still can't see the object then the next most likely possibility is the object is out of range and is being culled because it's so big. So, experiment with the SET CAMERA RANGE attribute to see if you can get some part of the object in view.
Also you probably know this but if you're setting AUTOCAM OFF the camera wont be positioned to show the object, so that may be the problem.
You also mentioned you're animating the object, check to see that the first frame of the object's animation is not blank (so there are models in the frame).
If THAT doesnt work, post the object up in .x or .3DS format and I'd be happy to take a look at it and see if I notice any problems, or just
wait for someone else to respond, (ie not bumping every hour or so - actually I think the rules are you can only bump if it's been a day or the post as been put on the second page).
- RUC'