DEMO RELEASE! Scroll down!
Okay, I've decided to take a break from FPSC and managed to come up with this.
At first it was to be a Wolfenstein 3d remake, but I scrapped that idea and when for big landscapes. So far this is what's done:
Weapons: 90% (Just need Pickups and such)
Ammo System: 0%
Bullet Collision with Enemies & Static Stuff: 100%
Camera Movement: 100%
Levels: 0% (Currently Random)
Enemy AI: 30%
Particles: 80%
Foilage: 33% (About 10/30 trees)
Most of those are more or less a random guess
I'm using mostly DarkMatter models (with some treemagic stuff) but I'm also trying to make the option to choose 'high quality' and it uses the FPSC german soldier. I made a lower poly version of it (the default had way too many) but I've had texturing problems. I'll get it working eventually.
Demos:
Demo(4-17-06) *Not yet uploaded to my site. Scroll down for download.
Videos(*Note: Fraps lowers FPS rate, it is better in game):
Basic Combat Video (9.40 MB - High Quality)
Basic Combat Video (4.83 MB - Low Quality)
Screenshots:
Comments and ideas for a plot are welcome
EDIT: Not sure if it matters, but the bullets are not actuall objects, instead it is far more accurate with a sort of 'raycasting' (intersect object)