Without a fur shader it can be time confusing, basically
make a plane, use that to contain a line of fuer
texture it with a fur texture
Make an alpha map for it, an alpha map is a black and white (monochrome) texture that is black where you want the texture to be visible, and white where you want it to be transparent, which can give a hairy/furry look to it, copy and paste the textured/aplha mapped plane all around your model so it looks like its furry, to get the fur like you get in some new games, that requires a shader and those in rendered images come from modules/tools for certian applications like 3DS Max, Cinema 4D 9.5 (With hair module), Maya, Poser 6, HASH: Animation Master
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A Llama called Dalai