well to be honest i dont believe for one second that youve modelled/textured any of them, if infact you were in a 3ds max class and had max7/8 you would know that to render you dont need to fill in any sheets or scripts or forms, you just press one button to get a default render,
how could you possibly know that your models may not have uv maps? it takes like 2 clicks to find out, and is it any coincedence that all of your models are like skin/mesh replacements for cs/css models sure i may not be able to find the exact one but being a css player i know of a few sites that have archives full of models,
and these models cant easily be extracted from mdl using max, however using something like Milkshape its very easily done, and loe and behold all of your screenshots are obviously in ms3d, you can even see the default blue bg present in your 1st pic even though its poorely edited out to look like max, you seem to have missed some parts?
the fact that the models use multiple skins like you said further prooves that its not yours as almost all hl2 models have multiple skins.
Halowed are the ori.
