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3 Dimensional Chat / I messed up my model big time: Is there a way to get it back?

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kaymation
19
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Joined: 30th Mar 2005
Location: up, down, all around
Posted: 17th Apr 2006 18:12
hi i made a model of a gnome in blender and jioned all the part(head eyes hair) But know realized the would mess up the whole animation i f i do that. Is there a way in blender to unjoin things?

P.S. is there a way to sbudived everything with out having to select every little face?
Thanx,
Kaymation

i owe all my wantingness to TBC at [href]http://
www.homestarrunner.com[/href]
Mucky Muck Ninja
21
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Location: im not entirely sure
Posted: 18th Apr 2006 01:18
Well Command/Ctrl-Z is undo, or in edit mode you can press P to seperate the selected stuff into a new object.

Are you aware that pressing A selects all faces?

"It is a mistake to think you can solve any major problems just with potatoes."
~ Douglas Adams
http://masterchief54924.deviantart.com/
kaymation
19
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Posted: 18th Apr 2006 01:58
acualy after i posted theis i found that out so basically i also foud out that once subdivided the skeleton will work, but then arose a new problem: i select to make a new color for an object and as soon as my mouse hits the 3d view it changes to white, what causes this?

i owe all my wantingness to TBC at [href]http://
www.homestarrunner.com[/href]
Oddmind
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Joined: 20th Jun 2004
Location: Atlanta, Georgia
Posted: 18th Apr 2006 03:25
no, its lost forever in the eternal see of blender mistakes...

For real though i would reccomend doing all of the noob 2 pro tutorials on the b lender website to prevent further mistakes that end up in "I couldve done that in one press of a button". I had a bunch of those but did several tutorials and soon leanrned a deal more than i had, and tot his day think about if i had done that in milkshape or something else.

tutorials and learning material are good things! they are free and do the job well learn to sue them with every new application to prevent situations like these.

formerly KrazyJimmy

Denn, du bist was du isst, und ihr wisst, was es ist.
kaymation
19
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Joined: 30th Mar 2005
Location: up, down, all around
Posted: 18th Apr 2006 04:50
well i dont have that problem anymore, but out with the old, in with the new a have 2 huge problems now, 1)the the skeleton is just pullin a couple vertecis(most likley mispelled) and not giving me the proper shape here is an image:

** that image may not of worked***
also i have a rendering problem, in the above image, you can see that old Sveldar has a nice little gnome hat but in the redered image

he does not

i owe all my wantingness to TBC at [href]http://
www.homestarrunner.com[/href]
RadiusOFT
19
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Joined: 14th Jul 2005
Location: Aloha, OR(egon)
Posted: 18th Apr 2006 05:02
hey hes got balls on his chin
kaymation
19
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Posted: 18th Apr 2006 16:38
Its called a "cleft chin", its just Exagerated about 10000 times

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Mucky Muck Ninja
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Posted: 19th Apr 2006 01:27
Can you just upload the .blend file because I can't tell what the problem is just from the picture.

"It is a mistake to think you can solve any major problems just with potatoes."
~ Douglas Adams
http://masterchief54924.deviantart.com/
kaymation
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Posted: 19th Apr 2006 01:38 Edited at: 19th Apr 2006 03:46
ok ooga man
you should be able to see the problem
EDIT:hah i might not of made it clear that i attached the model, try creating a new pose, you'll see the problem

Download,start up, model, animate, export, import, program, test, export, compile to disk, advertise on forum, sell, get rich. It takes a lot to get rich eh?

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Mucky Muck Ninja
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Posted: 19th Apr 2006 04:25
Alrighty, first of all, the hat doesn't show because it's material is set to Wire, which means you only see a wireframe of it, which is invisible for reasons im not sure of. Second of all, for some reason you have selected Shadeless, im not sure if you want this, but that means that light will not affect the hat, it will be a solid color.

As for the armature, you have a lot of work to do. I'm guessing that when you parented the armature to mesh, you chose create from closest bones. You really should just do some tutorials, but im gonna lay down a basic one for you. Before parenting the mesh to the armature, name all of the bones things like Arm_Left_A...Finger_Left_A.. or whatever you want just so that you can tell what they are from the names. Once you have all the bones named, then parent the mesh to the armature and choose 'Name Groups". Then a bunch of vertex groups will be added to your mesh with the names of the bones, however none of the vertexes are assigned yet. Now you have some choices. You can go into weight paint mode and 'paint' which areas are affected by what bones, or you can go into edit mode and manually assign groups of verts to the bone groups. If you dont' understand any of this...do some tutorials..its what they are for. I believe that there are some rigging tutorials on either the blender site or the blenderwiki site. Or you could just google blender rigging tutorial.

Hope thats helpful..

"It is a mistake to think you can solve any major problems just with potatoes."
~ Douglas Adams
http://masterchief54924.deviantart.com/
kaymation
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Posted: 19th Apr 2006 04:34
hmm
well i'll try the hat thing the i'll try goofing with the skeleton, i think i know how to paint it, i'll ask if i have trouble

Download,start up, model, animate, export, import, program, test, export, compile to disk, advertise on forum, sell, get rich. It takes a lot to get rich eh?
kaymation
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Posted: 21st Apr 2006 01:34
ok got a problem, im selecting which faces wil be altered by which bones, i select the faces to be altered by Rhip. the i select Lhip, and the faces from rhip are still selected. SUSPICIOUSE.iselect the face to be altered bye lhip(left hip) then i go BACK to Rhip. the faces for lhip are still selected, not the faces for Rhip. What do i do?

Download,start up, model, animate, export, import, program, test, export, compile to disk, advertise on forum, sell, get rich. It takes a lot to get rich eh?
Mucky Muck Ninja
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Posted: 21st Apr 2006 04:08
When u select the faces, u have to press Assign. Then just deselect with A. Pressing Select in the vert group options should select those.

"It is a mistake to think you can solve any major problems just with potatoes."
~ Douglas Adams
http://masterchief54924.deviantart.com/

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