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FPSC Classic Product Chat / level lighting

Author
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Swift182
18
Years of Service
User Offline
Joined: 17th Apr 2006
Location:
Posted: 17th Apr 2006 21:02
i get the static/dynamic lighting thing everyone is asking about but this doesn't have to do with that. i'm trying to make a atmospheric level that's indoors and only has light from the light models i put in. anything that's not by or under the light models i want to be completely dark. problem is when i test out my game with no lights to see if the level is completely dark, it's always bright enough that i can see and play through the level with no light models. any suggestions would be helpful and appreciated.
Opus Games
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location:
Posted: 18th Apr 2006 03:00
Hi,

Go to - File / Build Game / Level Settings / Edit (Global Script) and then under Level Setup adjust the Ambience Level for brightness/darkness (0/1 should give you what you're after).

Not sure if this'll show up in test but will when built.

Hope this helps,

Cheers, Rich.
Lost Soul
18
Years of Service
User Offline
Joined: 3rd Feb 2006
Location: Trapped in DOS
Posted: 18th Apr 2006 14:05
press < or > to change the ambient light in test...

Doom,where the sanest place is behind a trigger.

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