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FPSC Classic Product Chat / Help: Trigger Sounds in Different Area's

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Mighty Link
18
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Joined: 11th Apr 2006
Location:
Posted: 18th Apr 2006 06:06
These forums have been great but I need a little more help.

How do you trigger a sound so you hear it in another place. e.g. you walk on the trigger and hear the sound in another room.

I tried using shift and dragging the trigger box into a different spot then the trigger area -screenshot included- and the sound still sounds like its right in front of you. Can anyone help, im new to this.

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Black Terror
18
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Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 18th Apr 2006 13:12
Shouldn't you just make make a sound segment in that room? I think that it you just have to put it in both rooms.

Black Terror
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Lost Soul
18
Years of Service
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Joined: 3rd Feb 2006
Location: Trapped in DOS
Posted: 18th Apr 2006 14:12
press shift and click as if u were increasing the sound area

Doom,where the sanest place is behind a trigger.
Mighty Link
18
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Joined: 11th Apr 2006
Location:
Posted: 18th Apr 2006 15:30
I'm trying to create a good effect with the screams, like down a hall for e.g.

I just had a new idea, can someone quickly tell me how to use a trigger and trigger the sound zone in the other place? I tried filling in the "ifused" but no luck.
uman
Retired Moderator
20
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Joined: 22nd Oct 2004
Location: UK
Posted: 18th Apr 2006 21:02
To set up a "distant" sound to play

1.Will require an entity which plays the sound - this could be any entity but if you just want to have a sound play it could be just an invisible box entity (collision off) and script attached which just tells it to play the sound when triggered. It would need to wait for an activate if used command from a trigger.

2. A trigger object - this could be a default trigger zone using the script plrinzone activate if used - that usually works or could be the same invisible box as above with your own trigger script attached.

Default sound and trigger zones can be a bit fussy as to how and where they are used. You might as well learn how to set up your own as you will need them and the knowledge at some stage if you want to set up anything complex that the engine does not like doing by default.

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