Here is a model for a static object that I made tonight:
156 polys, 512x512 texture
I am very happy with it, I think it is some of my best work so far, mostly the texture. Thank you so much to whoever it was who mentioned the burn and dodge tools in Photoshop a while ago on here. Can't remember who it was...but they sure do help alot in shading.
Here's another object I made today, it is a memory slot type thing, also for a static object on the map:
26 polys, 512x512 texture
It's not as impressive...but at least I'm getting faster, 2 models in one day
Xander Moser - Bolt Software - Firewall