Ive been working on this project for quite a while now. I've created a way to create a big memblock terrain (180064 Polys) while still being able to maintain 215 Frames per second. This may run slower on computers with lowers specs than me.
The terrain also includes a cursor which you move around on the terrain to edit it. while you edit the terrain, the FPS drops to 38, but for me that is still sufficient. Again, this may run slower on computers with lower specs.
It works by creating the terrain, block by block. Then to increase performance, the blocks that are not visible, are culled/hidden (by DBP automatically).
If the terrain doesnt perform very well, you can reduce the values of the variables (found near the top of the source) to make the terrain smaller.
The terrain isnt textured yet because I need to find a way of texturing it without sucking too much of the FPS.
I dont know how well this may perform on other peoples computers, so
some kind of feedback would be nice.
Currently working on WORLD, a free world editor for DBP and another world building tool for the OMMORPG project!