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2D All the way! / JetPac2003 - Title screen ( retro comp )

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Simple
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Posted: 23rd Mar 2003 01:50 Edited at: 23rd Mar 2003 01:51
Here's the title screen for JetPac2003

I'm thinking of having the jetdude shooting the robot dude with his laser guns ..... so the gap in the middle would get filled up with a redish ploom + the blast effect on the robot.

Still thinking on it, which is why I posted it up now ( feedback )



Spec - AMD Athlon 1000mhz - 256mb DDR - Gforce2mx 400 TV out - 60gb HD - 19" Compaq - DVD rom
Mr Man
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Posted: 23rd Mar 2003 03:37
Puuuuurtty... I like it

Coder. Gamer. All around good guy.
PiratSS
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Posted: 23rd Mar 2003 03:39 Edited at: 23rd Mar 2003 03:39
Very Very high poly models.

The coloured Particles don't fit in.

Other than that, it's really good!

Cheers.

Current project for RGT:

ALL MY STUFF ARE GONE!! ALL OF IT!!!
Speedhorn
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Posted: 23rd Mar 2003 03:54 Edited at: 23rd Mar 2003 03:54
I like it, but it just seems like the jetpac guy is standing in mid-air.
I know there's no leg movement in the old game, you might be keeping this idea, however, it's like he's standing on a ledge or something.

If this doesn't make sense, it's because it's now 1:53am and i have had a very long day.

Ralph, Jesus didn't have wheels.
PiratSS
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Posted: 23rd Mar 2003 04:23
Lol.

It doesn't because he is going up, not down

So the legs are allright.

The only problem would be when he would be going down.

Other than that, it looks gr8t.

Cheers.

1PH J00 C4|\| U|\|dER$T@|\||) +|-|I$, j00 |-|@\/3 4lR3Ady w0|\|! - p1r@T$$
Eponick
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Posted: 23rd Mar 2003 06:18
Title screen looks nice

How much of the games finished?

Andy Igoe
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Posted: 23rd Mar 2003 12:40 Edited at: 23rd Mar 2003 12:41
Very pretty indeed, I too think his legs shouldn't be quite in the stance for a salute but it's a darn site prettier than my Jetpac's main screen so I shouldn't criticize!

I think if you do animate the firing, you might feel the need to animate the characters too, perhaps have them as a few frames of .avi under the red ploom effect? Otherwise it might end up looking wrong with just part of the screen animated.

Anyway looking at the quality of this screen I think it's safe to say you've made sure it was better than the Banshee Jetpac entry! So it's just as well i've got a few more cards up my sleeve yet *gulp*

Pneumatic Dryll, Outrageous epic cleric of EQ/Xev
God made the world in 7 days, but we're still waiting for the patch.
Simple
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Posted: 23rd Mar 2003 13:24
The Jet dudes legs do move in-game.... and I'm going to move his legs on this title screen too. ( thanks for that )

The nebular in the background is from one of the in-game levels.... but again, I might take that out and ADD a laser firing shot at the robot.

PiratSS >> you seem to suffer with a polycount problem !! so what do you class as very, very high poly ?? These are not for a DOS game ya know ! they are for a DBpro game... there not as high poly as you may think.

At any given one time.... there are 5x worms on screen + 10x blob monsters + ix jetdude + 3 sections of the rocket ships + the .X terrain. ALL on screen at once... with no slow down or lag. in 1024x768 full screen mode with my spec below I get a steady 66 - 70 fps and this will be SET to lower than this with the game release.

This is the year 2003, with half decent spec PC's out there... not 1986 with Cyrex 166mhz chips struggling to play the basic of games where the main character has a square head !!

Anyways... thanks for your input. I'll replace this pic with the updated version just as soon as.

@Eponick >> most of it we still have about 2 weeks left... so we are going to take advantage of the time given and NOT rush it just to get it in early. Just to think to ourselves "Damn" we could have added this/that.

As soon as it's ready I'll be uploading it to my website for download.... and we will let you all know.

Hehe !! I'll be flipping the DarkBASIC pyramid around the correct way too.

Spec - AMD Athlon 1000mhz - 256mb DDR - Gforce2mx 400 TV out - 60gb HD - 19" Compaq - DVD rom
Simple
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Posted: 23rd Mar 2003 13:28
quote:
Anyway looking at the quality of this screen I think it's safe to say you've made sure it was better than the Banshee Jetpac entry!

LOL !! thanks.... but we just wanted to make sure it was as nice looking and fun to play as possible ( not to make sure it was better than your version )

We have gone for a cartoony feel ( complete with the soundFX to go with it )

I won't be animating the title screen... just going to add a static laser FX

Spec - AMD Athlon 1000mhz - 256mb DDR - Gforce2mx 400 TV out - 60gb HD - 19" Compaq - DVD rom
Simple
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Posted: 23rd Mar 2003 17:09
Here's an updated title screen.

Sorted out his legs + stars + pyramid + planets/nebular + added some features.



Spec - AMD Athlon 1000mhz - 256mb DDR - Gforce2mx 400 TV out - 60gb HD - 19" Compaq - DVD rom
BoB Vila
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Posted: 24th Mar 2003 03:39
Excellent, It looks much more natural with the legs positioned that way.

Bobvila.com made me take off my avatar! (dunno how they found out)
exhaulted
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Posted: 27th Mar 2003 15:12
That looks great - cant wait to see the game!!

bushsucks
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Posted: 29th Mar 2003 04:07
Excellent,excellent
I like those little poka-dotted things you added
Can't wait to play it

don't re-elect bush
PseudoImaginary
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Posted: 1st Apr 2003 15:34
Bloody Awesome , Just Out Of Curiosity. What Program Did U USe To Make Your
Models For Your Title Screen, Really Nice Hi Polys

Thumbs Up From The Aussie From Down Under!


Dougie Hammett
(Life It Seems Will Fade Away)

Simple
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Posted: 1st Apr 2003 15:55
Hehe !! the're not that high poly ..... in fact they are the in-game models in that title pic

And I use Milkshape for my models [b])

Spec - AMD Athlon 1000mhz - 256mb DDR - Gforce2mx 400 TV out - 60gb HD - 19" Compaq - DVD rom

MikeS
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Posted: 1st Apr 2003 20:56
I think they look good.

Clans of our Galaxy
A new space simulation coming in 2004 -yellow-
updates on CooG: 25 untextured spaceship models
Hamish McHaggis
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Posted: 1st Apr 2003 21:30
Is the spaceman a model? He looks like an image on a plain!

Why the hell'd you ask me for crying out loud!?!
Simple
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Posted: 1st Apr 2003 21:48
Yup !! the Jetdude is a model...... so is the robot - worm - flea and blobs.

Spec - AMD Athlon 1000mhz - 256mb DDR - Gforce2mx 400 TV out - 60gb HD - 19" Compaq - DVD rom

MikeS
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Posted: 1st Apr 2003 22:09
when can we expect a demo or full version of jetpack2003
(or is there one already out?)

Clans of our Galaxy
A new space simulation coming in 2004 -yellow-
updates on CooG: 25 untextured spaceship models
Simple
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Posted: 1st Apr 2003 22:48 Edited at: 1st Apr 2003 22:48
Well..... should have it up onto my downloads page my monday ( compo deadline 1pm Monday 7th April )

Full release

Then.... a few weeks later we will release a level editor and DirectX model prep program for it. So you can make your own levels, add your own graphics and models ( with animations ).

Our release will have 25 levels... but with the editors you can have as many as you like.

We have these programs already, but I want to make permanent GUI's for them before we release them.

Spec - AMD Athlon 1000mhz - 256mb DDR - Gforce2mx 400 TV out - 60gb HD - 19" Compaq - DVD rom

MikeS
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Posted: 2nd Apr 2003 00:03
I can't wait.


Clans of our Galaxy
A new space simulation coming in 2004 -yellow-
updates on CooG: 25 untextured spaceship models
Simple
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Posted: 2nd Apr 2003 20:20
Hmmm ! The Robot may have to be added after the compo has finished ( a week or so ) cos there's over 500 frames of anims to impliment. With a bit of luck though, he could be in

If not then there will be a patch available soon after.

Spec - AMD Athlon 1000mhz - 256mb DDR - Gforce2mx 400 TV out - 60gb HD - 19" Compaq - DVD rom

kfoong
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Posted: 3rd Apr 2003 01:26
wow great job! though i need to know how you did those effects?

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http://www.stellarblue.vze.com/
Simple
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Posted: 3rd Apr 2003 02:40
What FX are you referring to ?? x-d

Spec - AMD Athlon 1000mhz - 256mb DDR - Gforce2mx 400 TV out - 60gb HD - 19" Compaq - DVD rom

kfoong
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Posted: 3rd Apr 2003 10:50
the nice sparkly effect the fire and the 'jetpac 2003' [b])

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Simple
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Posted: 3rd Apr 2003 12:13
Well..... the sparkly nebular is just a few airbrushed blobs + a couple of rendered lens flares added.

The fire FX is some difference clouds with their hue adjusted + shaped.... then it's made up of about 30 layers of the same copy, then some of the layers are rotated/colours added/opasities lowered etc. The bits of smoke are again >> a copy of the same fire layer but with the hue saturation taken away.

And the JetPac2003 text I added a chrome FX using EyeCandy4000, then just warped the text. ( the text is about 3 layers ) 1 has a corona modifyer added - one is a shadow - and the last one has the chrome added.

Spec - AMD Athlon 1000mhz - 256mb DDR - Gforce2mx 400 TV out - 60gb HD - 19" Compaq - DVD rom

RisTar
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Posted: 4th Apr 2003 18:51
Very nice screen , and the models looks GREAT !

kfoong
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Posted: 6th Apr 2003 04:49
whoa! you're a good artist!

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