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3 Dimensional Chat / cant shoot without a gun

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RadiusOFT
19
Years of Service
User Offline
Joined: 14th Jul 2005
Location: Aloha, OR(egon)
Posted: 20th Apr 2006 06:29
how do you make it so you can attach various weapons (or items) onto a person. like in halo Mchief has a bunch of different guns but they all arent the same model.
Mucky Muck Ninja
21
Years of Service
User Offline
Joined: 4th Sep 2003
Location: im not entirely sure
Posted: 20th Apr 2006 06:36
I think this would go in DBPro/DBC chat, shoot me if im wrong. I don't know much about programming but I believe that you use seperate models for each of the guns and the character, and then attach them with DBPro's limb commands.

"It is a mistake to think you can solve any major problems just with potatoes."
~ Douglas Adams
http://masterchief54924.deviantart.com/
RadiusOFT
19
Years of Service
User Offline
Joined: 14th Jul 2005
Location: Aloha, OR(egon)
Posted: 20th Apr 2006 06:44
k ill check it out
BF game programmer
19
Years of Service
User Offline
Joined: 22nd Jan 2005
Location: hoover alabama
Posted: 21st Apr 2006 06:12
i guess you would make youre model (the main character) then rig and animate it . then when you load it into dbc or dbpro set youre model behind the camera after locking it to the camera and position youre gun in youre modeler where the characters hand would be then in dbpro or dbc make the gun a limb so it will be attached to the hand and move with it. hope that helps!

Boba Fett - "put captin solo in the cargo hold"

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