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EddieRay
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Posted: 23rd Mar 2003 07:48
Just ran my Retro game under patch4...

There's now a 15-20 second pause with a blank screen - it used to start instantaneously (1-2 seconds after clicking EXE from the editor)!

Loaded .X objects are half the size they used to be - is this a "fix" to get back in line with DBC (.X objects used to be loaded at twice the size as DBC before patch 4)?

Thanks,

Ed
EddieRay
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Posted: 23rd Mar 2003 07:54
Just ran RoadTerrain, FaceDemo, SphereMapping demos... they all have the same 15-20 second delay. Of note: I can see the bug cursor immediately in the Face Demo, but nothing else starts for 15 seconds.

Rob K
Retired Moderator
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Posted: 23rd Mar 2003 11:47
Do you have a Radeon graphics card?

Current Project: Retro Compo. Entry.
SpineTrader
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Posted: 23rd Mar 2003 12:25
This sounds similar to my problem but the delay is much much longer, up to 10 or 15 minutes, I have a fast PC (AMD 2000) loads of RAM (512Mb) and a decent if old graphics card (ATI AIW 128 Rage Pro) I suppose your graphics card would be giving you the shorter delay if it were 3D related but this isn't really good enough. I mean they are only the original demos sent with DB Pro and I assume that with all the testing which went on the development team would have at least tried their own demos? Everything ran fine under patch 3.1 and I'm going back to that until the bloody thing gets sorted out. Now I know there will be a lot of people defending the guys but I have jhad this piece of software now for months, I bought it from Amazon and from day one it has been a case of apply the patch, change your IDE to the latest version, don't run the executable the install program creates (Launch.exe) run editor.exe or the cd will be asked for all the time. Install direct x, unistall direct x reinstall direct x, update your video drivers.... again. Wait for patch 4, install it, uninstall the entire package, reinstall it fresh, aply the patch again. And I still can't do anything more than type bloody "Hello World!" Now I know this kind of software is in development, I'm not unreasonable and understand this, but I feel really sorry for all those poor souls who wander into a place like PC World, buy the software and the second it gets installed it doesn't work, what if these guys don't have access to the internet? (only 26% of people in the UK do by the way) what are they meant to do? Will the guys be releasing a fully working free upgrade on CD for all those hapless customers out there? I'm going to persevere because the language is great, the interface is great and as a programming newbie it is ideal to learn language structure etc... but I have lots of experience with PC's and software, configuring them and beating them into submission has been a part of my life for the last 20 years or so and this is driving me up the wall!
HELP, HELP, HELP! rant, rave, froth a the mouth and act like a madman (Or at least a parody of John Cleese)
Chris

No rainforest was destroyed creating this message, unfortunately a few electrons were unavoidably inconvenienced.
Superbeest
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Location: Netherlands
Posted: 23rd Mar 2003 12:37
Having problems with P4 aswell. Cant even get some descent texts on the screen. Only lateron in my game they suddenly appear. It worked fine in P3.1.
And still the shift matrix functions aren't fixed . And besides that, I only get a 2-5 fps speed gain. Guess I will go back to 3.1 and wait till P5. Sorry, but P4 was a total dissappointment for me.

By steel will thy flesh divide
haggisman
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Posted: 23rd Mar 2003 13:34
Actually 57.24% (34.3 million in september 02) are online in the UK. Since you seem to state you work with a lot of PCs you should also realise that there are a vast combination of equipment that could be used to make PCs. Since that is true its very difficult for the DB team to test their software on every single possible combination...

Specs:- 1GHZ athlon, Radeon8500, 192mb ram, winxp
SpineTrader
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Posted: 23rd Mar 2003 13:50
Oh sorry, they are only alienating 40-odd percent of the population not 75% my mistake. And yes hardware issues are notoriously difficult to reconcile however what are we talking about here, a basic mainstream video card and processor hmmmm. Especially when it was all perfectly fine with the previous patch release. What has changed?

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haggisman
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Posted: 23rd Mar 2003 13:57
Splinetrader do you really expect the non-computer literate to walk into a shop and buy DBpro? If they do they could just return it the next day.

If you haven't been under a rock for the past few months you probably would have heard things like "completely new 3d engine" being mentioned in passing in patch 4 threads. Which in my opinion may effect the 3d side of DBpro.

I wonder what the percentage of people have exactly the same computer configuration as you in the UK. Of the top of my head 0.00001%

Specs:- 1GHZ athlon, Radeon8500, 192mb ram, winxp
SpineTrader
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Posted: 23rd Mar 2003 14:02
Quite correct young man,
What person would walk into a shop and buy DB Pro off the shelf, well just take a stroll over to the Newbies corner and have a look at all those chaps who have a copy. And as for what number of people have the same configuration as me, you are probably right, all I am saying is that these are issues with the DEMOS which come with the program, are you saying that the 3d engine has changed so significantly that the demos won't work with DB's own compiler? Anyway arguing won't get anything sorted out, do you have anything constructive to offer in the way of advice about what to try next?

No rainforest was destroyed creating this message, unfortunately a few electrons were unavoidably inconvenienced.
haggisman
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Posted: 23rd Mar 2003 14:08
Well if im not mistaken the Newbies corner happens to be a forum on the internet... Im amazed i would have thought they didnt have access.

The point is the demos do work, but unfortunately not on everybodies configurations. If they did work previously then the best option would be to revert back to patch 3.1 or buy a better computer...

Specs:- 1GHZ athlon, Radeon8500, 192mb ram, winxp
SpineTrader
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Posted: 23rd Mar 2003 14:17
Touche' x-d (But imagine the 40 odd percent of newbies that can't post eh?)

But buy a better computer!? what's wrong with an Athlon2000XP with a half gig of ram which I only bought about 6 months ago? (I might get a better video card though, that's probably the problem) I'll try the patch on the laptop which has a radeon in it and see what happens.

No rainforest was destroyed creating this message, unfortunately a few electrons were unavoidably inconvenienced.
MrTAToad
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Posted: 23rd Mar 2003 14:30
The delay is probably caused by the conversion from .X to .DBO. Dont worry about it - with any luck an external program will allow conversion allowing the DBPro program to just load the .DBO files and thus having a quick startup.

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
EddieRay
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Posted: 23rd Mar 2003 16:49
Rob K: Yes... I have a Radeon 8500... why?

Rob K
Retired Moderator
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Posted: 23rd Mar 2003 16:54
Because Radeon users have been reporting long load times under Patch 4. Lee should be aware of this and it is being looked at for Patch 5.

Current Project: Retro Compo. Entry.
haggisman
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Posted: 23rd Mar 2003 17:07
at least the 2d still works fine

Specs:- 1GHZ athlon, Radeon8500, 192mb ram, winxp
Xoid
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Posted: 23rd Mar 2003 17:19
would it be so much easier if everyone had the same CPU, Graphics Card etc... so much easier.
EddieRay
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Posted: 23rd Mar 2003 17:28
15-20 seconds to convert two .X files to DBO internally on load? That's competely ridiculous.

As far as performance goes... patch 4 is down from around 250-260 fps to 240-250 fps with my Retro game. Sound to me like the performance gains are for all the more esoteric stuff like ghosting, transparency, FVF, multi-texturing, etc., according to the list of fixes. My Retro game uses none of those features... just simple textured objects, ambient light, and one point light. I have 9 copies of one .X object so far and one other .X object.

With patch 3, I could make a change to the code, click EXE, and in 1-2 seconds, be running the game.

As far as configurations go, the mainstream targets *are* GF2/3/4 and ATI Radeon7/8/9XXX (Rage is questionable, especially beyond DX7), at least as far as serious targets for real, commercial products - if DBPro patch 4 doesn't work on those, or there's some serious glitch (like this 15-20 second delay on startup - noone wants that for a commercial DBPro game, much less another 15 second delay in the development cycle!), then they sure as heck should be aware of it the minute it hits the user base for DBPro, wouldn't you think? Heck, if I had the opportunity to run patch 4 ahead of time, they could have known about the issue before general release. I realize the user base for DBPro isn't something like say, Mozilla, and the development team is no where near the same level, but I didn't pay $100 for Mozilla...

MrTAToad: I wouldn't worry about it if it weren't for the edit/compile/run cycle.

Didn't anyone on the beta test have a Radeon 8500 for cryin' out loud!?! I guess the "magically" did see the problem or didn't report it...

Hmmmm... I wonder why they released the highly anticipated patch on Saturday... hmmmm... complete rewrite of the 3D engine... bound to be problems... they probably need a good weekend break from support issues and all... let's let it "cook" over the weekend...

Angeleyes
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Posted: 23rd Mar 2003 17:30
Ah.......This is ALWAYS a problem when you have a product that needs patching.

Thats why Im sticking to DB1.13 to let DBPro get sorted out fully.

Ta ta
Mary

EddieRay
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Posted: 23rd Mar 2003 17:34
Oh great... patch 5. Well that pretty much guarantees me no relief for months, doesn't it? At least, with all the wait everyone had for patch 4. Got this major vid card, and it just happens to be the one that sucks dish-water with DBPro (or isn't important enough to get this issue fixed)...

Very depressing... I'm SO glad I decided to pay the extra $$$ to go with DBPro instead of DBv1 (which has it's issues too, but not THIS insane issue). CRAP!

EddieRay
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Posted: 23rd Mar 2003 17:39
Also, if they are already aware of it, then why the heck did they release the darn thing knowing that Radeon users would likely have trouble, without putting a note on the patch 4 page? Something like this would be nice:

RADEON USERS WILL LIKELY EXPERIENCE A 15 SECOND PAUSE FOR GAMES STARTING UP AFTER APPLYING PATCH 4

MrTAToad
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Posted: 23rd Mar 2003 18:13
Dont forget a lot of the speed would be due to the graphics drivers - ATI ones are known to be very poor (which is one reason I wont buy an ATI graphics card), ie they tend to be slow and buggy...

I've got 537 plains (400x400x8), which jumped from 3fps before P4 to 70 fps after P4 (34 with another camera).

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
EddieRay
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Posted: 23rd Mar 2003 18:30
Haven't seen any "slow and buggy" anything with my Radeon 8500 drivers. It's been the most rock-solid card I've had. Maybe your talking about their "lesser" graphics chips? They seem to have put a lot of effort into the Radeon series and it shows in feature tests and benchmarks like 3DMark2000SE and similar...

EddieRay
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Posted: 23rd Mar 2003 18:32
Anyway, performance is not the major issue here - P3 performs only slightly better than P4 for my game (I just noted it to say "no increase in performance for me for my simple stuff")... it's the 15-20 second pause when loading the game that's a completely unacceptable change IMO from P3 to P4...

Rob K
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Posted: 23rd Mar 2003 18:53
It is a DarkBASIC Pro or DirectX thing, not a bug in the drivers AFAIK.

Current Project: Retro Compo. Entry.
EddieRay
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Posted: 23rd Mar 2003 19:36
The problem, in my simple program, appears to stem from the fact that the MAKE OBJECT BOX command is taking over 8 seconds to run on my system:

t1 = timer()
make object box 2, 200, 100, 100
t2 = timer()
color object 2, rgb(100,0,0)
position camera -100, 300, -200
point camera 0,0,0
sync on
do
set cursor 0,0
print "time to make box = "; t2-t1; "msec"
sync
loop

Chief Voyager
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Posted: 23rd Mar 2003 21:02
my question is this, if the developers are having a hell of a time just making the games, if these games were actually released commercially, they seem like they would only work if you have a very specific machine configuration. i've been holding out on getting pro, but then i thought "hell, whatever prog i come up with will just work better on the next patch", but then i see thst people are having to recode their projects and others talking about how their graphics cards don't work well with DBPro. not everyone who plays games owns a damn nvidia card. so how are developers supposed to create games that would only seem to work (in my opinion) on machines with certain high-end configurations. don't blow up on me if this post pisses anyone off, i'm just asking a question that's been on my mind ever since i've been reading these forums.

You're ate up like a soup sandwich.
the architect
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Posted: 23rd Mar 2003 21:21
The idea of Direct X is that regardless what devices are used dirct x interfaces will interpret the code for them. How come it seems to discriminate against hardware...

Rob K
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Posted: 23rd Mar 2003 21:40
DirectX does not entirely eliminate the problem unfortunately that, is Microsoft's fault.

Current Project: Retro Compo. Entry.
MrTAToad
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Posted: 23rd Mar 2003 22:35 Edited at: 23rd Mar 2003 22:37
For the box program, on my 2Ghz system it takes 0 seconds...
Apparently, according to Guy, the loading time is a 'known problem'..

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
EddieRay
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Posted: 23rd Mar 2003 23:05
I think in this particular case (if we stick to the main issue at hand) it is completely a problem with DBPro and the changes made in patch 4. There are other issues besides the one I'm reporting that might be dependent on DX, drivers, which video card manufacturer made the video card, the price of tea in China, etc.

The fix list for patch 4 is pretty scary. It lists a bunch of problems that were resolved with some of the great, whizzy, features that are touted on sales page for DBPro. Many involved things that just plain didn't work, or caused some kind of crash when used. Out of all of the items listed, I didn't really run into them in my simple programming so far except for the "OBJECT SIZE X,Y,Z doesn't take into account an object's scale", and possibly some issues with collisions in DBPro (auto camera collision with my loaded .X files seem to not work very well - like the auto collision boxes was being created with a different size than the object was being drawn). And the big issue with .X objects loading in twice as big as they are for the same program in DBC.

And there is the annoying mentality that "DBPro is just different. You must need to fix your code." Telling your long-supporting customers who paid for all the upgrades, and paid for DBPro, and have sincerely asked for help going to the trouble to document and provide example code to demonstrate the problems, IMO, is unacceptable, couter-productive, and generally, not nice.

I agree with the point that not everyone has some nVidia-based graphics card. I realize that nVidia holds a (most) major portion of the video card market. We all saw what happen to 3DFX just when they were starting to really kick it in gear with the Voodoo3. A 3D game developer cannot ignore the ATI market, and a tools developer targeting at 3D game developemers certainly can't delay or provide "less" support for ATI (as opposed to nVidia) and expect to be taken seriously.

--- rant mode on ---
DBPro is supposed to be a "Professional" development tool - and you can't make a professional product with problems like this surfacing and then remaining for 4 months while the could-be DBPro developers wait for the next patch! DBS needs to realize this, sooner or later, if they want to have anyone take them seriously about the word "Professional" in that name. I get the feeling that patch 4, with it's completely rewritten 3D engine, is an effort to improve the DBPro "internal architecture" - which is fine when you don't have customers screaming for bugfixes that still need to be addressed. Anyone can spout off about all the features in DBPro 'til their blue in the face - but it doesn't mount to a hill of beans when simple things like the above code doesn't work correctly... it's a HUGE step backwards!
--- rant mode off ---

EddieRay
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Posted: 23rd Mar 2003 23:22
MrTAToad - if it's a known problem for Radeon users, then why is it not fixed? What good is a completely rewritten 3D engine if it takes 8 seconds to make a box? If they knew about it, and they (for some very misguided reason) thought it wasn't such a big deal (since most people use nVidia cards), why didn't they document it on the patch 4 download page?

They should have just fixed the bugs and held off on the engine rewrite... but... it's too late for that now. They're only recourse is to fix this problem immediately with a patch (4.01?) so that Radeon users can go about their business writing code instead of debugging newly created problems with patch 4 and DBPro that didn't exist before!

MrTAToad
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Posted: 23rd Mar 2003 23:53
If it is a known problem, then I dont know why it isn't fixed; either all DBDN users use Nvidia or perhaps it was judged not serious enough to warrant fixing straight away... It possibly does show a problem with just releasing betas to a small set of users, though. I'm not going to get into that again though...

For Radeon users - can you adjust the Mipmap level detail (if you can), to say, something between 50% performance & 50% quality (ie a blend of the two), and say, reducing/stopping anti-aliasing (which takes a enormous hit anyway). If the latter speeds things up then there wont be much you can do - aside for waiting for better anti-aliasing routines. If the former improves speed, then it could be the drivers, DirectX or DBPro.

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
Kensupen
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Posted: 24th Mar 2003 00:12
If anyone has bothered to test this further, it only takes longer for the first 1-2 objects to get created. After that, any object loaded/created is done instantly. I don't know about the rest of you whiners out there, but I can wait 15 SECONDS at the beginning of my games to get the speed bonus. And YES I do have a Radeon 8500. They will fix this eventually, but the way I see it, DBPro works better now then patch 3.1.

I hate to burst your bubbles, but ANY time you release software, it WILL have issues on certain peoples systems. This is something that CANNOT be avoided. If they made sure that every line of code thay wrote worked PERFECTLY on every system, they'd have to have billions of dollars and a team of 50,000 testers to get it out in 10 years.

In closing, if it works, shut up about it. If you don't like the way it works, then quit using it. For all of those that say "I paid for it, it should work!" Boohoo, software isn't perfect. It does work, just not on your system. This is what PATCHES are for, but they take TIME. Be patient. I've been waiting for a BSP speed up since the 2nd patch, but you don't see me bitching about it. They(DBS) have higher priorities. It will get fixed eventually. I'll just wait and work on other ideas I've had.

Take this as MY OPINION. You don't have to read it or agree with it. I'm just tired of people complaing about software that they couldn't write in 25 years. DBS is doing an outstanding job, let them continue.

-Kensupen
spooky
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Posted: 24th Mar 2003 00:48
After much testing using code below which simply times how long to create 20 boxes:



On an Athlon XP with Geforce 4 Ti4600, all 20 boxes created in 0 milliseconds!

BUT

on P4 laptop with radeon 9000 graphics

box 1 takes 2.1 seconds
box 2 & 3 take 1.5 seconds each
boxes 4 to 20 take 0 seconds

Before patch 4, used to be instant.

PLEASE get this fixed as I do most testing on laptop and this little pause is most annoying!

Would be intersting for others to run this code

Gronda, Gronda
Kensupen
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Posted: 24th Mar 2003 01:26
On my system the numbers are such:
boxes:
1=5923
2=5000
3=3328
4-20=0

-Kensupen
SpineTrader
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Posted: 24th Mar 2003 02:44
Hey Sonic is there a prize for the longest delay?

Using your snippet my results with patch 4 are:
1 box: 299148 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
2 box: 67
3 box: 6
4 box: 0

With Patch 3.1
1 box:2
2 box:2
3 box:2
4 box:2

See why I'm pissed off?

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SpineTrader
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Posted: 24th Mar 2003 02:52
So Kensupen, how would you feel if every time you had to compile your code you had to wait THAT long?....boo hoo? my arse.

And since I have gone back to 3.1, no problems at all. So patch 4 IS causing the problem.

The biggest hassle is that I am holding back doing anything until I can be certain that I won't be wasting my time and have to re-code the whole thing again.

No rainforest was destroyed creating this message, unfortunately a few electrons were unavoidably inconvenienced.
SpineTrader
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Posted: 24th Mar 2003 02:54
Sorry about the language by the way.

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EddieRay
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Posted: 24th Mar 2003 04:51
You tell'em Spine... that is a COMPLETELY UNACCEPTABLE result, no puttin' a nice face on it, no hand-waving it away, no sorry excuses will hide it, etc. 299 seconds to make the first box! For cryin' out loud... cheese and crackers...

I've seen similar results to the other two sets: 8 sec for the first box, 7 sec for the second box, 5 sec for the third and then 2 msec from then on) - hence the 20 seconds I've been stating.

And as the results indicate, it's the first 3 or so boxes, not just "the first 1 or 2". Note: this makes a significant difference in the startup time, and doubles the impact of the problem for the edit/compile/run cycle than if it really were only the first box. 8 seconds or 15 seconds or 299 seconds... it's ALL unacceptable for a simple program like this.

What if we were compiling something real? 10-15 mintues to compile (but of course it took less than a minute to compile the same program in DBC - they still haven't solved that little issue even in patch 4), then on top of that you have the stupid 299 second wait because DBS just didn't think it was worth fixing yet. ATI/Radeon users aren't worth all of the fixes they've been promised in patch 4 for the last four months - they'll have to wait until patch 5 or suffer every time they edit/compile/run one of their creations... not really a good impression to be giving the paying customers IMO.

It boils down to this:

1) The problem did not exist with patch 3, but now exists on many different computers (which all happen to be using a Radeon or ATI vid card), to varying degrees, in patch 4.

2) Evidently, they (DBS) knew about the problem before the release of patch 4.

3) They didn't document it on the patch 4 download page. There is no excuse for this and it's borderline deceitful IMO. Maybe they didn't have perfect information about the problem. Maybe the beta testers didn't push hard enough. But the sheer number of cases was probably enough to make them ask, "Hey, is there really something going on with patch 4 on all these Radeon systems?".

4) The best evidence of a solution we have is: "...we'll be looking into that for patch 5...". Aggravating. Plain and simple.

If someone doesn't make it crystal clear to DBS that the problem is unacceptable, then they will keep it on the back-burner and (maybe) fix it when they get around to it... I see the same situation at work with my under-staffed group of systems programmers - a simple case of "fire-fighting" or "reactive-programming" - fix the problems that are the most screamed about, while trying to press forward.

I personally want the added (and needless) 20 seconds of startup time that this bug causes to GO AWAY... for ME... NOW! But, I want all the fixes from patch 4 too - they've been a long time coming - and although I may be new to DB, well, maybe that just means I'm stupid enough to think that if I push for a fix, it will happen sooner than if I don't. Call me silly, call me whatever... you guys have been here longer than me, and you've probably had enough rants and tirades to last you. I'm 38 years old, and I'm on the receiving end of a lot of idiocy related to computers and software in general... it's amazing how these stupid little issues, a lack of attention to detail, can cloud the focus of the mind and ruin your whole day. Computers and software - it's all about focus and follow-through. Eventually, it all comes down to a choice made by one human being - do I follow through and solve the problem, or do I let it slip through the cracks another day. They're typically hard choices. I thought this weekend was going to be a milestone of achievement and grandeur for DB, a programming tool that is already an amazing tool that IS leaps and bounds ahead of everything else, taking a completely insane, over-engineered, over-designed, overly complex behemoth like DirectX, that follows no open standards except ones that M$ claims to make, and turning it into something simple and usable. And while patch 4 IS a good addition to that great achievement in a general sense, it falls flat on it's face in front of me in a matter of few minutes of actually trying it myself... because someone dropped the ball.

I bet, if the DBS team was forced to write DB code for a week on a Radeon system and had to wait 10-XXX seconds between every compile and a run test, they'd stop everything they were doing, take the time and fix the problem after the first hour or so.

Wayne
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Posted: 24th Mar 2003 05:12
Hey Old users,

Wow! Lots more debate on the new forums, I dled patch 4 vefore i even launched dbpro, so I don't know what the deal is, my video card sux plain and simple (Intel Chipset 810) yeah yeah, but I'm gonna fix that, and the processor too, anyway. seems like there's a big to do over this patch 4 thing. The only thing I hate is not being able to import 3ds files. I get weird results from .X files, I really can't wait to see the corrections from patch 5. Salute to all my old friends, and yea I'm back (I used to go by Solid Snake)


It'd good to debate, buts lets not start a flame war over it!

Wayne

EddieRay
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Posted: 24th Mar 2003 06:13
Yes, it's been teetering on the edge of a nVidia vs. ATI thing. I've been trying to keep it to the issue at hand tho'.

It's funny how whenever someone posts evidence of a problem, there's a bunch who will jump in to say "works fine for me", but then later list a bunch of issues that they're still waiting to get fixed. Everyone seems to have a list of things they no for a fact is screwed up with DBPro, yet there's no list of known problems on the DBPro support page. DBPro is a programming tool. Hiding known issues from customers is counter-productive, and wastes a lot of the customers time.

There was a thread a while back about "Can you make something like Morrowwind with DB" or something similar. Rich (of DBS) posted that he thought we'd likely never find out, and the obvious interpretation of his comment, IMO, was that there are very few individuals (or even groups) in the DB community that "have what it takes" or are willing to "put forth the tremendous time and effort required" to make a game of such magnitude.

After thinking about it for a while, and reading more stories of problems with DBPro from newbies and experts (like the guy who made the Star Wraith games), I'm inclined to believe that there would be a severe problem trying to do anything truly large-scale with DBPro. Of course, this could change at any moment. It all depends on the decisions DBS makes. They claim to be fixing all remaining issues from patch 3 onward in patch 5. How long will that take? What raft of next-generation vid cards will arrive by then, with new, whizzy-cool features and even more daunting DX API struggles, driver headaches, etc.? What new DX 9 features will they feel compelled to include in DBPro to remain competitive and offer more features to their customers? How will bug-fixing suffer from the man-hours devoted to adding these new features?

I known they have to pick and choose their battles in the "coding zone"... maybe they fully intended to squash this Radeon bug ASAP, even before patch 5. It certainly doesn't sound like it though... yet. From what I hear, they fix what they want to fix, regardless of DBDN users screaming for it or emails to [email protected], etc.

I guess we'll see how well they fare on their first attempt to please me (and others) with a single bug-fix. The nVidia users seem to have their "dream patch", at least as far as DBPro patches go, now it's time for DBS to pull for the ATI users.

Geeeez... it's late... I'm starting to sound like some kind of whacked out revolutionary or something...

Apologies... I get worked up.

The Big Babou
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Posted: 24th Mar 2003 12:52 Edited at: 28th Mar 2003 03:44
Perhaps when creating the first three boxes, DBPro does something else. Obviously creating a box doesn't take that long (boxes 4-20 were created in nearly 0 seconds). assuming that the first three boxes are also created in nearly 0 seconds, there must be another process, that takes the time shown for the first three boxes. perhaps some kind of initialisation?
SpineTrader
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Posted: 24th Mar 2003 13:39
Ed you are quite right, I agree with what you have said and hope the DBS team decide to get the problem sorted out, maybe they could send all the ATI users nVidia cards!! (only mucking about) The comment from Bigbabou makes sense, the draw routine is plenty fast enough, it is probably some kind of initialisation thing, I have had plenty of time during the 299 seconds it takes to get going that this time is spent continuously accessing the hard drive so is the same happening for everyone else. By the way mine is not a crappy PC, the video card is a bit old but it runs MOHAA, Quake etc with no problems at all so why can't DBPro do simple things with it?

No rainforest was destroyed creating this message, unfortunately a few electrons were unavoidably inconvenienced.
Morcilla
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Posted: 24th Mar 2003 15:59
I'm very happy with my Radeon 9700 Pro card.
With Patch4 it takes the same time -for me- to start up the programs as with Patch 3.1, and my fps has doubled up in some cases.
I'm using 8.1DirectX with Catalyst 3.1 Drivers.
EddieRay
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Posted: 24th Mar 2003 16:06
Yes, it does sound like some kind of initialization problem doesn't it?

Haven't heard from [email protected] regarding what they proposed to do anything about this particular bug, and if they propose to do it soon. I expect they have an inbox full of emails to go through...

It's hard to tell anything without "profiling" tools - hard to think of a "Professional" development platform that doesn't have some form of profiling support...

Anyway, I'd expect it should be something they could isolate and fix quickly, if they just committed to doing so.

EddieRay
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Posted: 24th Mar 2003 16:28
Morcilla: please run the test code that sonic posted above and tell us your the numbers you get for several "MAKE OBJECT BOX" commands in a simple program. If you are having no problems, then you are the first Radeon user I've heard about that isn't. It might be significant in resolving the issue.

Thanks!

spooky
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Posted: 24th Mar 2003 16:52
Everyone should also read similar thread over at RGT:

http://www.realgametools.net/forums/index.php?board=14;action=display;threadid=14094

Morcilla: Lassix also reckons radeon 9700 has no problems. Just every other radeon!!! (you lucky person)

Gronda, Gronda
spooky
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Posted: 24th Mar 2003 16:55
I am going to email Rich some code to test and explain radeon problems.

But what's this: Rich cleverly takes a week off to sun himself after getting everyone to install patch 4!!!

Gronda, Gronda
Morcilla
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Posted: 24th Mar 2003 18:10
Well, my results are:

make box 1 = 3
make box 7 = 1
make box 14 = 1

the others are

make box whatever = 0

So biggest time is 3 miliseconds for first box.

My specs:

AMD Athlon 1400 133
Gigabyte Maya II Radeon 9700 Pro
Windows XP pro with DirectX 8.1 and ATI Catalyst 3.1 drivers.

Patch 4 applied.

Maybe the 9700 power is preventing us from appreciating any lag, and it could be also that the latest versions of Catalyst drivers have fixed some other things.
EddieRay
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Posted: 24th Mar 2003 19:02
Okay... so it appears that the 9700 Pro doesn't exhibit the problem with DBPro patch 4. Also, from the other forum, it appears that the "Mobility" chips don't exhibit the problem either.

I'm using Catalyst 3.1 on my Radeon 8500 on Win98SE, so there doesn't seem to be any common driver version or OS where the problems exists exclusively...

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