Inspired by the cubic bezier code snippet written by Nicholas Thompson, I have started writing an editor which will allow you to define a path for the camera to follow.
Currently you can position a series on Path nodes which are linked by bezier curves. The nodes are placed by using an fps style camera and the curves can then be edited.
Currently you can't save the path and you can't load any objects or terrains, but I will be adding that soon. Also the camera movement code needed to use the system in any DBP apps hasn't been started yet.
Here is a screenshot
I would like feedback on how people think the control method can be improved and any features they think could be useful.
But please remember this is still at it's very early stages. I've only spent 3-4 hours on it!
Cheers,
Cloggy