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Work in Progress / Mystic Dream coop rpg

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The admiral
22
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Joined: 29th Aug 2002
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Posted: 7th Sep 2006 05:22
Todays update brings alot heh...Well the game now supports the xbox360 controller and possibly others as well. It still needs to be fine tuned so the movement feels smooth and I need to add a few more buttons etc but the basic attacking and player controls are there. The quest system has been improved and debuged quite a bit. Quests can now include more than one type of task for example you could be ordered to kill joe blocks,get 3 items and talk to mister man. This means we can make more complex quests which will use a variety of jobs. I can also use about 5 lines of text for the quest descriptions which is good. Me and moondog have been planning a ingame interface redesign and I know you guys like it but there is so much more that we want it to do that its necessary so more news on that later. Ive also managed to improve and stabalise the fps quite a bit. Moondog tells me that within days Ill have a finished Shadow character ready to add in and allow players to customise all the various elements of their appearance. Were also considering using some shaders etc like normal maps maybe bloom and a bit more for the high level detail option. So graphically and gameplay wise this will be a supperior game to any you have seen in dbpro.

The admiral
The admiral
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Posted: 23rd Sep 2006 04:21
Sorry guys its been a while since Ive updated but lots has been happening. Ive heard that the final versions of the shadow race are coming together well. Were just finishing our special animation system before we integrate and show off the shadow. The engine has been opened up greatly lots of changes. To start of several mayjor bugs have been eliminated from the engine and speed as well as stability wise its been speed up. Secondly the item system has changed. Items are split into 3 types which are weapons,armour and other objects. This also means that players can use a wide array of weapons and armour as well as customise everything in LOTS of different ways. The complexity of data for each item is incredible it will allow us to change or add more items with a script this also means that there will be a huge amount of modability for the player and quite easily to. We have a trailer in the works which will show of some of the new content and I can tell you now that the good and evil versions of the main quest are planned out were just fine tunning it then we will start scripting. We also have some awesome ideas for tutorial/start up quests which were organising. Thanks to a generous member of the forums we will have an entire quality soundtrack for the finished game. Anyway more news soon guys....

The admiral
The admiral
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Posted: 26th Oct 2006 09:12
Wow a mystic dream up how cool heh. Yes its been a while but lots to tell a little to show and maybe soon a lot to show. First off the engine is great we have working npc items,stackable player items, more quest variable checks allowing complex quests,new magic system in the works,a unheard of feature I wont speak of and improved multiplayer. On top of that our main story is becomining finalised and extra quests being thought up and scripted. Now ive got three pics to show off 2 are from a little utility i created to test objects and effects and 1 shows of chat,item stacking and more enjoy and Ipromise soon final models will be coming but its a long process.

The admiral

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The admiral
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Joined: 29th Aug 2002
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Posted: 26th Oct 2006 09:12
another

The admiral

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The admiral
22
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Posted: 26th Oct 2006 09:12
another still

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Benjamin
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Joined: 24th Nov 2002
Location: France
Posted: 26th Oct 2006 09:42
Sounds like stuff's coming along quite well. Can you fight those enemies yet?

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The admiral
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Posted: 26th Oct 2006 10:42
Yeah you always have been able to fight and kill any npc but its not very interesting because no blood or impact type animations yet. That will come soon im focused on other tasks at the moment.

The admiral
The admiral
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Posted: 8th Feb 2007 03:56
Well its been ages since my last update but I have a good one for you. Things have been a bit crazy in my life at the moment but still found time to work on mystic dream. So far the combat and magic systems have been completly pulled out and rewritten. The magic system was become to fragmented and I wanted a universal system controlled by scripptng so that powers and abilitys could easily be created and modifed. A player can make magical abilities for themselves simply by creating a script and modifying various variables. The combat system which is still be worked on has been switched from boring old animations to the begginnings of a mouse controlled weapon system. Basic principle is if you click the mouse button and swing the mouse in a certain direction your player will swing his weapon that way. This offers much more skill,fun and identity to the game. Players fighting each other or npcs will find that even if their more powerful doesnt mean they will win if they dont have the skill to move and block etc. This also allows players to develop their own style of fighting and its only in the early stages but ill be adding to it so moves like differnt rolls,jumps, spins etc will be added in so players can combine these into their combat. The item system has become very powerful items can be easily made with scripts and placed in the world using my home built editor. Quests have been given many bug fixes and improvements now you can recieve various items as rewards as well as gold or magical powers. The faction system is done and players can perfrom duties, rise through the ranks and eventually take command of battalions of soldgiers to do their bidding. So much is happening here I cant fit it all in hehe anyway enjoy the pics.

The admiral

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The admiral
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Posted: 8th Feb 2007 03:56
another screen

The admiral

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The admiral
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Posted: 8th Feb 2007 03:57
and again heh

The admiral

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The admiral
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Posted: 20th Feb 2007 09:00
Well got quite a bit done recently ive finished the item editor and the npc editor which allows me to place items and npcs anywhere in the world which is good. Ive finally worked out a way for my weapons to do collision based combat which is good though the combat system is still very much under construction and pathfinding for the npcs has been implemented on a basic level so they can plot a path to the player still have to tweak it though. The magic and item system layout has been finalised as they use similar types of systems to control the item and magical effects. This has opened up such things as having items which effects happen if the item is simply in your possesion and a wide variety of effects can now be made. Ive put in the begginings of a voice over system for quests so I can record whats being said and have it played as well as the text on screen. Also added extra variables in the quest system allowing npcs to grant the player access to certain factions and to bestow upon the player a certain rank within a faction. Lots is happening more updates soon....

The admiral

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