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Code Snippets / Drawing vertex normals with D3DFunc v3.5

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Scilynt
22
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Joined: 13th Nov 2002
Location: .-#-.
Posted: 21st Apr 2006 09:21 Edited at: 21st Apr 2006 09:23
Got bored so wrote this. It's nothing special, maybe a benchmark for D3DFuncs batch drawing feature.

If you already have the latest version of the plugin then you can compile the code:


If you don't have the latest plugin then go get it. If you don't have access to DBP currently, then I've attached a precompiled version.

Finally, a preview image.

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dj blackdragon3710
20
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Joined: 5th Nov 2004
Location: In LaLa land
Posted: 23rd Apr 2006 05:03 Edited at: 23rd Apr 2006 05:04
Edit: very nice, decided i knew what was going on

<<<<<Used to be "djblackdragon" with being registered in January, 2003, no matter what it says on the left<<<<<
adr
21
Years of Service
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Joined: 21st May 2003
Location: Job Centre
Posted: 24th Apr 2006 01:37
I did something similar when I was trying to create my own terrains. Very handy indeed.

[center]
iv tryed everything!!!!!!!!!! could u please just add The gun and shooting Code thats All!!!!!!!!!
Philip
21
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Joined: 15th Jun 2003
Location: United Kingdom
Posted: 25th Apr 2006 00:56
This is another nice use of the plugin. Well done!

Cheer if you like bears! Cheer if you like jam sandwiches!
Quote of the week: "I highly recommend Philip's Vector Tutorials" (RiiDii)
Phaelax
DBPro Master
21
Years of Service
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Joined: 16th Apr 2003
Location: Metropia
Posted: 25th Apr 2006 02:44
exe crashes on me


Scilynt
22
Years of Service
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Joined: 13th Nov 2002
Location: .-#-.
Posted: 25th Apr 2006 19:26
EXE was compiled with U6R10.

Have you tried running any other U6 stuff? Can only suggest the usual, latest DirectX, latest drivers etc...

If the problem isn't related to U6, what kind of error are you getting?
Phaelax
DBPro Master
21
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 28th Apr 2006 11:36
im using 5.8


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