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FPSC Classic Models and Media / How to make your own media from stock. tutorial/rant

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Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 21st Apr 2006 22:50
I just typed this to show someone how to make a juicebox..but I figured other people might not realise this is possible, so I thought I'd share the love.
How to make a juicebox...(or anything else for that matter)

Copy a small rectangular object from the stock entities..like the blocks in the scifi media.
Copy the FPE, The .x, the bmp preview, and the texture .dds to a new file in entitybank\user called juicecarton

now, change the "scale" setting in the FPE so that the block is more juice box sized.
(at the moment it will still be sideways, kinda like the carton is tipped over but you'll handle that later)

Now, open the texture file and find out how big it is, 256x256 probably.(it'll tell you in the bottom right.) if you dont have directX SDK you might not be able to view the texture. I dont know. I have it and i can
create your own texture in whatever graphic program you use, and save it to the juicecarton file.

if you want you can now change the block.bmp so that it looks like a carton. DONT CHANGE THE IMAGE SIZE TO MORE THAN 64x64 OR IT WONT SHOW AS A SELECTABLE ENTITY IN THE BROWSER

In the Fpe change the texture path to the new juicecarton texture. Make sure you include the extension. Saving as .TGA is best. If you use JPG black will render as transparent in the game.

Ok at this point you can change whatever else you want in the FPE. You dont have to. But it might be fun. It might also be cool to rename block_a.x to juicecarton.x, then change the model path in the FPE to juicecarton.x.
(This doesn't change much but it does mean that in the editor your model will be called juicebox and not block_a)

If you change the name, ensure everything that was previously called block_a is called juicebox otherwise it will seriously f**k up.

open FPSC and go to the user section of the entity bank, you should find your juicecarton, with your new juicecarton icon in a subfolder called juicecarton!if you didn't rename everything the name underneath the icon will still be block_a. that doesn't matter it might possibly cause a problem with arrays when it's compiling but probably not.

put the juice box in the level and use the number keys from 1-6 to rotate it so it's standing up.

Hey presto. You have a juice box. and you did it all by yourself.

just as a note, you can do this will any entity already supplied, So you can make new (larger/smaller) signs, retexture/size the wine bottle to make beer bottles etc.
I realise you can probably do this more easily in magic FPS or ECS, but so many people ask for small simple models, I thought this might be useful.


Hope that helps.

Peace and Oreos
Butters.

I might not have got that all correct. It's harder to describe it than it is to do it! If you have any trouble, feel free to drop me an email.

PS.make backups of the stock media&dont blame me if you accidentally rape your copy of FPSC and it stops working!

"Guns for show, knives for a pro."
Spudling
18
Years of Service
User Offline
Joined: 5th Apr 2006
Location: In a chair in front of computer
Posted: 22nd Apr 2006 12:47
How long but thanks for that i will keep that in mind

hello all

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