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FPSC Classic Models and Media / TV screen problem

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Message
Avenging Eagle
19
Years of Service
User Offline
Joined: 2nd Oct 2005
Location: UK
Posted: 23rd Apr 2006 10:44
I've made an animation to go on a tv screen by modifying a decal texture. the trouble is, i made my own with about 64 frames in it and i it will only play the first 16 frames (the same number as the decal).

I've tried lots of different things to get it sorted but i still plays the same 16 frames (half a second for those of you who don't know).

Can you help me crack this problem?

AE
P.S: Can someone open "particles.X" and post a screenshot so i can have a look. It might be that.

Play my Basic Trainning Level: http://forum.thegamecreators.com/?m=forum_view&t=72985&b=25&p=0
**Crosshair pack coming soon**
Spudling
18
Years of Service
User Offline
Joined: 5th Apr 2006
Location: In a chair in front of computer
Posted: 23rd Apr 2006 13:41
Yea i can make it a .X just send me over your .3ds max and i will conver it for you

hello all
Avenging Eagle
19
Years of Service
User Offline
Joined: 2nd Oct 2005
Location: UK
Posted: 23rd Apr 2006 14:39
No, no, no...

Particles.X is a mesh that comes with FPSC especailly for decals, i don't know what it looks like. I don't need it converted, i just need a screenshot of it in MAX or something.

AE

Play my Basic Trainning Level: http://forum.thegamecreators.com/?m=forum_view&t=72985&b=25&p=0
**Crosshair pack coming soon**

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