It did in my project with p3.1, but with p4 it just doesnt seem to work, if i tell an object to fade 0 it just stays lit at 100.
Also, my HUD 3d plains are no longer being positioned correctly using functions that were working with p3.1 perfectly.
My planet texture is showing a white line or something, probably in the place where the edges join.
My code to read from an array with altitude values and color a bitmap with the help of a secondary gradient bitmap no longer works when i try it using a 4092x2048 size array, the bitmap shows up all blue (which probably means it read 0 in every array coordinate). It still works if I use a smaller 1024x512 array.
Sync some times doesnt work, have to do sync : sync
Are these p4 bugs or should I do some changes in my code with p4?