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DarkBASIC Professional Discussion / Whos not having problems with patch 4?

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Eponick
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Posted: 23rd Mar 2003 22:16
I was just curious. I dont have the full DBP yet so I dont have room to speak.
Alot of people are reporting problems, and for those of you who dont have problems. Post your Specs (OS/GFX Card/CPU/RAM/etc..)
MrTAToad
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Posted: 23rd Mar 2003 22:25
I certainly dont seem to any problems. I've got a GeForce4 MX, Windows XP, 384Mb RAM

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
Rob K
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Posted: 23rd Mar 2003 23:10
I don't have any problems:

1: GeForce 3 Ti200, Windows XP, P4 1.6, 512MB RAM
2: RivaTNT 2 Ultra, Windows 98, Athlon 2000+,192MB RAM
3: GeForce 2MX, Windows 2000,PII/450Mhz,128MB RAM

Current Project: Retro Compo. Entry.
Eponick
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Posted: 23rd Mar 2003 23:14
Hmm, hopefully I wont have problems

Gforce4 Asylum (128MB DRR), Windows XP, 1ghz CPU, 1GB RAM


^_^

Andy Igoe
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Posted: 24th Mar 2003 00:25
I've got 1 program that needs some migrating, 1 that i'm just going to finish in 3.1 to make it's deadline and another that ported strait over without any problems at all.

Systems Tested:
2Ghz-512mb-GeForce2 / 500-512mb-TNT2 / 2Ghz-512mb-3dfxIII

Pneumatic Dryll, Outrageous epic cleric of EQ/Xev
God made the world in 7 days, but we're still waiting for the patch.
Kangaroo2
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Posted: 24th Mar 2003 01:41
AMD1800 1GbRAM 64MBGF4MX WINXP - Patch 4 fixed 90% of my bugs

Coming Soon! Kangaroo2 Studio... wait and quiver with anticipation! lol
[email protected] - http://www.kangaroo2.com - If the apocalypse comes, email me
Kensupen
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Posted: 24th Mar 2003 01:48
The only issues seem to be with Radeon cards. Most people with GeForce don't seem to have our issues. I blame ATI for writing crap drivers.

-Kensupen
Rob K
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Posted: 24th Mar 2003 01:56
Like John Carmack once said, if there is an issue with an NVidia card, he blames himself, if there is an issue with an ATI card, he blames ATI, and he is usually right.

Current Project: Retro Compo. Entry.
Eponick
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Posted: 24th Mar 2003 03:45
Heh, I know what you mean. I used to have an ATI Radeon.

I couldnt even play half my games with it. Got this card and everything works perfect ^_^

EddieRay
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Posted: 24th Mar 2003 06:38
Sure... NOW a GF card works fine for ya. Not so for the thousands of poor sots who unknowingly helped beta test the drivers you run so comfortably now. Take a look at the number of releases for the good ole Detonator drivers... what are they up to now... something like v40.73 isn't it? ATI's up to Catalyst 3.2, with many releases in the last year.

ATI and nVidia both have excellent drivers now - CAVEAT: for cards that were made at least a year ago... CAVEAT: for games that were released and patched to work correctly with ATI and nVidia cards and DX8, etc.

Hehehe... and what has our good buddy John Carmack done for gaming lately? Uh... geee... I don't know... must not have been that great...

Of course, John probably wrote that in the days when GeForce was new, and ATI was limping along with some Rage stuff. I wouldn't even consider buying an ATI card that wasn't a Radeon, and probably nothing lesser than a Radeon 8500 at that. I bought the card for $100 over a year ago and it's been sweet-sweet joy to me (with the exception of ATI's recent and severe Catalyst 3.1 InstallShield problem which they deny exists). It'll probably be the last card I buy that I'll still be able to run those old-and-loved games that won't run on XP (like Need For Speed III). I've been trying to avoid XP, but ATI is already talking like they don't really support Win98SE any more (the only Radeon drivers I can use are for WinME). So, unless nVidia is going to support Win98SE longer (I haven't checked to see if they claim to still support 98SE or not), I'll have to keep my Win98SE box alive.

Eponick
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Posted: 24th Mar 2003 06:44
Your story touched me Ed, it touched us all.

lol

EddieRay
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Posted: 24th Mar 2003 07:21
LOL... gee it does sound so tragic doesn't it?

Superbeest
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Location: Netherlands
Posted: 24th Mar 2003 09:34
M$ stops supporting Win98 next year aswell. Guess you should consider migrating to XP or 2000. And if your games don't work on those platforms: update em or get some new games

By steel will thy flesh divide
TheCyborg
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Posted: 24th Mar 2003 10:43
I have no problems either:

Pentium II 300MHz CPU
320MB PC 100 SDRam
GeForce 2 MX 32MB SDRam
Windows 2000 SP3

TheCyborg Development.
http://TheCyborg.Amok.dk
The Ultimate Source To DarkBASIC Programming.
SpineTrader
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Posted: 24th Mar 2003 13:45
I do have problems:

AMD 2000XP CPU
512Mb RAM
ATI Rage Pro AIW (It's for the video capture I need it)
Windows XP Pro

No rainforest was destroyed creating this message, unfortunately a few electrons were unavoidably inconvenienced.
spooky
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Posted: 24th Mar 2003 14:01
Only one BIG problem at moment:

My PC with radeon 9000 takes ages to create first few 3D objects. Seems to be a widespread problem, but only with radeon cards. Read other thread and bigger thread at RGT. Some people are waiting up to two minutes after clicking exe or compiling before seeing anything!!!!

Most of my other projects compiled first time but many had to be rejigged slightly. They either draw things in different colours or things work differently (but more logically).

Overall though, patch is good.

Gronda, Gronda
DARKGirl
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Location: Right behind you....
Posted: 24th Mar 2003 14:01
When I tried the demos included with DarkBASIC Professional, I had no problems...I have more than one computer, I am currently programming on my notebook which has:

Windows XP
Mobile Pentium 4 ~1700ghz Processor
Mobility RadeonC 7500 AGP (LW)
32mb video memory
256mb System Memory

...and actually I noticed that the programs compile about 45% (jest a rough guess) faster, because with patch 3, the programs took a long time to start.

...but I will really know how the patch fairs when I run my retro game for the 1st time (which is about 85% done, FYI)

I hope this helps...
Fluxtridonis

“I create games only to test my imagination’s limits” - MSB
Dave J
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Posted: 24th Mar 2003 14:37
I have no problems and I've got a Radeon7000 Pro... oh wait, I'm using DB Classic, no wonder.

"Computers are useless they can only give you answers."
Morcilla
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Posted: 24th Mar 2003 15:49
Boosted up a 5000 poly count mesh animation from 22 to 47 frames per second.
I'm using a Radeon 9700 Pro with no problems until now.
EddieRay
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Posted: 24th Mar 2003 16:18
I think it is completely excellent that people are reporting great results with they nVidia-based cards. I'm sure the fixes from patch 4 have turned DBPro it too much less of a "hit or miss" coding platform compared to DBC. That is all sweet-sweet goodness. It's good for commands to work as expected. It's good for features to work as advertised.

I'm really excited about some of the performance increase numbers. I'm puzzled about the slight performance decreases reported here and there, but at least they don't sound significant.

It remains to be seen if DBS is going to "step up to the plate" and hit us a home run with a quick fix for the Radeon users. Then DBS will know a "complete" patch 4 victory...

Dave J
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Posted: 25th Mar 2003 07:19
Anyone remember the old Voodoo's? Boy do they bring back memories. Used to be the best card then nVidia knocked them off the market, lol, now it's ATI and nVidia fighting for number one.

"Computers are useless they can only give you answers."
EddieRay
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Posted: 25th Mar 2003 07:51
How about the lifetime warranty for yer good ole Voodoo3? Worth a whole lot from nVidia now isn't it?

Actually, nVidia did offer a trade up for Voodoo3 owners... they'd give you a coupon worth $20 toward the purchase of a GF2... hahahahaha... that's funny...

Andy Igoe
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Posted: 25th Mar 2003 10:03
I still run a voodoo 3 system, and infact a GeForce 2 and a TNT 2. Despite all this diversity of graphics cards - i'll still not touch ATI, and never will. The reason? I used to work in technical support.

Pneumatic Dryll, Outrageous epic cleric of EQ/Xev
God made the world in 7 days, but we're still waiting for the patch.
Beta1
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Posted: 25th Mar 2003 13:19
Everything running nicely for me, and I gained about 60fps on my terrain system

Athlon 1Ghz, 512Ram, GF4 Ti4200 64Mb, Win98

Dave J
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Posted: 25th Mar 2003 13:59
Even when the ATI Radeon 9700 is currently the best card on the market? Although, I guess nVidia are going to change that with the release of their new GeForceFX if/whenever it comes out.

"Computers are useless they can only give you answers."
Eponick
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Posted: 25th Mar 2003 22:09
*sigh*
Was this supposed to take 3 days or 3 weeks for someone in the US?
I remember someone said they live in US and it only took 3 days. Im in the EST time zone.

EddieRay
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Posted: 26th Mar 2003 00:13
It took about 5 days for me to get DBPro in the mail to Delaware. Ordered it 1am Mon. and had it on Friday. Not bad for overseas...

heartbone
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Posted: 26th Mar 2003 00:19
I still think it would be better if the updates come more frequently.

Other than that, patch 4 is pretty good for a major engine overhaul.
If Patch 4 does not work for you,
use patch 3.1 which is still pretty good.
And if that does not work,
there is always DBC to hold you
until the Pro works well for your setup.

I am unclear about something here.
Is the ATI speed issue limited to code development,
or does it affect the execution of patch4 binaries on non-nVidia systems?

The more you see, the more you know.
The more you know, the more you see.
CloseToPerfect
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Posted: 26th Mar 2003 00:25
It took me about 3-4 weeks in the US to get my copy.

Dave J
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Posted: 26th Mar 2003 07:11
Yeah, that's what I want to know, if someone compiles with a GeForce and sends to someone with a Radeon 8500 (which I hear are having lots of problems), will they still be able to run the game fine? Or more to the point, is it just an issue with compiling/running inside the IDE?

"Computers are useless they can only give you answers."
SpineTrader
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Posted: 26th Mar 2003 11:27
With all the hassle I was getting with my ATI AIW card I gave in and bought a GEForce4 MX440SE 64Mb for £50 and I have to say that this card beats the living c**p out of my old card in every single way. More importantly though patch 4 works like a dream now and I can understand fully how those guys with even better nVidia cards than my humble little one are very happy with th eimprovements. I saw a substantial increase in speed (117FPS with the 3d showcase example average, about 60fps with reflection shading)I ran the make box snippet and the speeds went from the legendary

1 box: 299148 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
2 box: 67
3 box: 6
4 box: 0

to
1 box:6
2 box:0
3 box:0
4 box:0

So I am very happy, installation was easy and the drivers worked first time, plus all my games run in high res at 1024x768 32 bit with better fps than I have ever had so all in all the best £50 I have spent. As far as my video capture goes, I bought a USB Dazzle DVC80 which works fine for what I use it for.

So the answer is to either get a GEForce card or put some pressure on DBS to fix the patch (PS Rich, how do you fancy sending me £50!)

Chris

No rainforest was destroyed creating this message, unfortunately a few electrons were unavoidably inconvenienced.
n3t3r453r
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Posted: 26th Mar 2003 12:20
Hm.. and I have problems with screen size in some unusual cases ((( I'd better e-mail Rich.

I am a cat. I have a hat.
I don't like mouse. I live in the house.
EddieRay
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Posted: 27th Mar 2003 03:42
heartbone, Exeat: The ATI problem is a result of something in the EXEs you make with patch 4 that's different than the EXEs you make with patch 3. If you compile your program with DBPro patch 4 on a system that has an nVidia card (or ANY system, it doesn't matter), then copy run the EXE on a system that has a Radeon card, you will see the long delay - and the delay turns out to be (at least) the first several "MAKE OBJECT BOX" commands (maybe others) taking a very long time to complete (see the "Patch 4 problem" topic). Most Radeon cards suffer. Some of the Mobility Radeons seem to not be affected, and at least serveral people with the 9700 Pro are not affected.

SpineTrader: Of course the MX440 works better and a AIW (really? Ewwwww)! What did you expect? Glad you're working now! Does this mean you're not going to help us push for an immediate patch to fix the ATI problem?

EddieRay
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Posted: 27th Mar 2003 03:44
Currently, what I'm doing, is to compile on and test on my GF2Go, and then run the EXE on the Radeon 8500 once I have the stupid mistakes cleaned up. It's a pain, but what else can I do while we wait for the fix for this idiotic problem?

EddieRay
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Posted: 27th Mar 2003 03:48
Almost forgot... I could use DBLite... but then there's that annoying resource leak that eventually grinds Windows to a halt after so many compile/run cycles... mmmmm... what a wonderful "you'll want to be upgrading soon huh?" feature built-in to DBLite...

Dave J
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Posted: 27th Mar 2003 08:40
If that's the case then they better come up with a patch soon because
I can guarantee you that not everyone is going to be using a GeForce and if you're thinking of distributing then say goodbye to a good portion of your players heh.

"Computers are useless they can only give you answers."
SpineTrader
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Posted: 27th Mar 2003 16:50
No I'm definitely still with you, and think the patch needs to be fixed ASAP, I know the AIW card is pants but the real point is that it worked fine BEFORE patch 4 and now it has turned into a nice paperweight on my desk because of it!
Surely I am not the only PC user with a "more mature" graphics card, bearing in mind it was the dog's unmentionables only a few years ago, and who is going to buy all those wonderful games we create with DBPro if users are so busy upgrading hardware? (There will be no cash left for us!)

No rainforest was destroyed creating this message, unfortunately a few electrons were unavoidably inconvenienced.
TogaMario
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Posted: 27th Mar 2003 20:01
Yeah, you'd think speed boost would encompass ALL cards, and not just a select few. ::tisk tisk::

P.S. This is what the alphabet would look like if Q and R were eliminated.
Eponick
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Posted: 28th Mar 2003 03:57
Hey, making theese things are hard

Gota give it time and they will work themselves out

Eponick
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Posted: 29th Mar 2003 03:02
YAY!! ITS HERE ITS HERE!! WOOO!!!

WHAHAHAHAHAA!!!!

flibX0r
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Posted: 29th Mar 2003 09:13 Edited at: 30th Mar 2003 06:34
I've only had one problem. when I used this code:



I worked with patch 3.1 but not with 4. How come.

P.S. Its so not the comp, cos it kicks most of ye.

"But we couldn't do that Mr Flibble," questioned Rimmer. "Who'd clean up the mess?"
--Twin P4 Xeon 2.0 Ghz, GeForce Quadro4 XGL 128MB, 1Gb DDR RAM, 19" Flat Screen--
Eponick
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Posted: 29th Mar 2003 09:24
try


or



flibX0r
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Posted: 29th Mar 2003 09:44
Eponick, i don't think you understood what i meant. I want it to show while its loading the files.

It worked before but not now. Why not? Did they remove something i needed or something?

Thnx anyway

"But we couldn't do that Mr Flibble," questioned Rimmer. "Who'd clean up the mess?"
--Twin P4 Xeon 2.0 Ghz, GeForce Quadro4 XGL 128MB, 1Gb DDR RAM, 19" Flat Screen--
MrTAToad
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Posted: 29th Mar 2003 10:14
Do you get an error stating the image couldn't be found ?

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
Eponick
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Posted: 29th Mar 2003 10:24
Ya, what error do you get? That would help alot.

flibX0r
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Posted: 30th Mar 2003 06:34
i don't get any error. it just shows a black screen and when its finished loading it shows the image for about a nanosecond and then shows the game.

I'm so confused.

Whats different in patch 4 that makes this change?

"But we couldn't do that Mr Flibble," questioned Rimmer. "Who'd clean up the mess?"
--Twin P4 Xeon 2.0 Ghz, GeForce Quadro4 XGL 128MB, 1Gb DDR RAM, 19" Flat Screen--
Eponick
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Posted: 30th Mar 2003 07:55
Ive got no clue unless you show us a bit more source or somthing.

flibX0r
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Posted: 30th Mar 2003 08:16 Edited at: 30th Mar 2003 08:16
okay, here's what i've got written:



Standard coding i thought, but it don't work with patch 4.

"But we couldn't do that Mr Flibble," questioned Rimmer. "Who'd clean up the mess?"
--Twin P4 Xeon 2.0 Ghz, GeForce Quadro4 XGL 128MB, 1Gb DDR RAM, 19" Flat Screen--
Eponick
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Posted: 30th Mar 2003 10:30
It just disapearing because it only takes a "nanosecond" to load like you said.

Try this:



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