I am developing a game that uses BSP. The reason I want to use BSP is because the editor I use is good, the levels look great and the collision is fast and accurate.
However during the testing of my game I have found that Q3 levels which run very smoothly in the Q3 game are running really slowly in DBPro.
Now I know that DBPro will never be as fast as a C++ prog but surely, with no effects, bullets, characters etc a bsp should run as smooth as Q3 would.
By the way the BSP runs slower on my 900 mhz machine as does the same level in Q3 on a 400 machine with less memory. Weird huh?