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FPSC Classic Models and Media / bond1 hyrumark Questions

Author
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Zizaco
18
Years of Service
User Offline
Joined: 17th Apr 2006
Location: Brazil
Posted: 24th Apr 2006 22:30 Edited at: 24th Apr 2006 22:33
Did you know how to rig and export character models with the right animations... im trying to get this all the day... Mr.Flowerkohl told me that you riged my zombie with right animations... so how u do it?

Im trying to transform the time of the frames in my 3D studio max to all varities... but i cant get it working... can you help me please?

Sorry for my bad inglish
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bond1
19
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Joined: 27th Oct 2005
Location:
Posted: 24th Apr 2006 23:01
Hmm, I'm not sure what you're asking here. Are you talking about right-handed animations? Or right animations as in "correct" animations?

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My FPSC stuff at http://hyrumark.zftp.com/FPSC/hyrumarkfpsc.htm
Zizaco
18
Years of Service
User Offline
Joined: 17th Apr 2006
Location: Brazil
Posted: 24th Apr 2006 23:16
Quote: "Hmm, I'm not sure what you're asking here. Are you talking about right-handed animations? Or right animations as in "correct" animations?"

Sorry for my bad inglish

Im asking can i export a character model with the right animations?
My zombie walks in prone position...
Please help me... you have made the Model Pack 2 (there is a zombie that u biped on it) you know how to export with right animations... help me

Sorry for my bad inglish
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Zizaco
18
Years of Service
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Joined: 17th Apr 2006
Location: Brazil
Posted: 26th Apr 2006 23:29
Please Answer me

Sorry for my bad inglish
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SpyDaniel
18
Years of Service
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 27th Apr 2006 00:14 Edited at: 27th Apr 2006 00:15
Before you rig your model, set the frame rate to 25 fps. This will make sure the animations will be the correct ones when you export. Also note (Thanks to Joh), that your model is editable mesh, not poly. If it is poly, your model will become spiked.

Follow this guide when using the panda exporter for 3D Max.

http://www.fpscreator.com/42.html

Papa Lazarou: Your my wife now!

Model Pack: Tools: http://www.league-of-lunatics.co.uk/3d/tools.htm
bond1
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 27th Apr 2006 00:28 Edited at: 27th Apr 2006 00:35
Yes, I just followed the settings from the link above when exporting, and everything has turned out fine for me, I've never had a problem.


And I'm not sure about the advice that your model must be an editable mesh, not an editable poly...my scientist, zombie scientist, and Half-Life zombie were all exported in editable poly format with no problem... But converting to editable mesh IS good practice when exporting to a game engine, so I'd say that is good advice.

But do whatever works for you. It seems like a lot of people are having all kinds of trouble exporting characters from the panda exporter, I'm not sure why...

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My FPSC stuff at http://hyrumark.zftp.com/FPSC/hyrumarkfpsc.htm

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