hi !
the model has to be in .x format. youve got to animate it yourself or use the FPSC bones. you dont even need the entity maker. just copy an existing model , rename the fpe file , change the animation frames. but...entity maker doesnt convert a model to X. youve to find a convrter or try to download .max trial and convert it. milkshape is a good program to convert models. many FPSC modellers use milkshape. but the best results ive seen were made with 3d studio.
so, all is fien if you get it right to export your animated model as an directX .X model.
hope this helps
excuse my poor english ^^
yeah...thats the ticket !