I'm pretty sure this is a major health bug, but just like some confimation of others about it.
Check out the three screenshots (in the next posts also)
I do start the first level of my game with Lives 3 - Health 300. My player start position has those settings (the green arrow).
In the all of the next levels I do use the same settings for the player start position.
Now check out picture 1, the start of the game, everything fine.
At the end of level I've got Lives 2 --- Health 228, see picture 2.
At the start of level 3 I've got Lives 2 --- Health 228 also, no poblem, but.......
Check out picture 3, this is taken after right after I lose a live in the next level and guess what Lives 1 --- Health 228. This isn't correct it should be 300, that's my max live.
After playing a couple of level this bug persist, even after rebuilding the game. Now the follow scenario happens also. Start of Level 1, health 300. End of level 1, health 48. Start of Level 2 loose a live and you start with health 48, instead of 300.
That's really bad and the player will never ever finish the game.
Did anyone experience this also and can something be done about it? I've worked out a lot of work-around of the FPSC bugs, but this one I can't solve and it's a sure game killer.