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DarkBASIC Professional Discussion / How to create DBO object?

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Bulleyes
23
Years of Service
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Joined: 3rd Nov 2002
Location: Cyberjaya, Malaysia
Posted: 24th Mar 2003 02:47
I am understand that DBO object is a new 3D file format in Patch 4. (Point me if I am wrong.) But I am wondering how to create this .DBO file? Does DarkBasic Soft provide any exporter or converter tool for this format? I am using 3D Studio MAX, it will be cool if DarkBasic Soft provide a DBO exporter tool for MAX.

Any ideas?
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Shadow Robert
23
Years of Service
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 24th Mar 2003 03:21
Raven is on the job (^_^) ... i think there is a Max Exporter on the way (as that is what DBS uses) and a milkshape one once i finally get the details of the format (hopefully not when p5 is released lol)

right now i think they're basing it mostly on the FVF format - else i'm not sure why they'd describe it within the Mesh Memblocks like they did.

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Steverino
23
Years of Service
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Joined: 27th Aug 2002
Location: United States
Posted: 24th Mar 2003 03:45
I notice my .x object's limbs are in a different order after Patch 4 -- the lowest-numbered ones before now have the highest numbers. Not a big problem once I figured out what was going on, but one more thing to consider when migrating your code, especially if you make much use of Hide Limb.

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Impulse
23
Years of Service
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Joined: 31st Mar 2003
Location:
Posted: 2nd Apr 2003 05:43
How to you texture objects in 3ds? I've put texture maps for the diffusion and ambience and the preview sphere was textured, but the object only showed the material w/o the texture.

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