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Dark GDK / DarkSDK and Visual Studio Express

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Unkelben
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Posted: 26th Apr 2006 17:46
Microsoft is offering a free version of Visual Studio (which might be interesting for all of us cheap developers), I was wondering if DarkSDK could work in that environment.

Here's the link : http://msdn.microsoft.com/vstudio/express/

Jonathan

Jonathan
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Posted: 26th Apr 2006 18:08
We dont know yet.

APEXnow
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Posted: 26th Apr 2006 19:33
I'm convinced that the DGSDK.NET version I'm working on will work just fine under the Express version. It's successfully been tested under SharpDev without any unforeseen issues.

Paul.


Home of the Cartography Shop - DarkBASIC Professional map importer
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Posted: 26th Apr 2006 21:01
Hopefully then LIBC wont be a problem

APEXnow
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Posted: 26th Apr 2006 22:12 Edited at: 26th Apr 2006 22:13
LIBC doesn't even come into it.

[EDIT] Meaning that recompiling via incoorporation of the tool is not necessary as it's linked at runtime.

Paul.


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Posted: 26th Apr 2006 22:21
Ah good - so hopefully the Freeware version will be okay.

The other problem will be any DirectX 8 calls - although if they are statically linked too, it shouldn't be a problem.

APEXnow
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Posted: 26th Apr 2006 23:24 Edited at: 26th Apr 2006 23:24
Nicholas, your worrying too much my friend, the Wrapper encapsulates EVERYTHING that the DGSDK (C++) version supports. All I'm merely doing is providing a way to use the library via .NET interop. It's all bound at runtime, so no compiling of required dependencies of the DGSDK libraries are required. If you plan to use DirectX in the actual program yourself, then yes, you will need the DX libs and headers as requred. If your program merely requires the functionality of what DGSDK itself provides, except for non OLE based standard types such as DX Texture structures etc, then the DGSDK.NET library should just work

Paul.


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Posted: 26th Apr 2006 23:38 Edited at: 26th Apr 2006 23:45
I'm talking about the C++ GDSK part, not .Net - the VS2003 version doesn't working VS 2005 (Free version) for 2 main reasons : LIBC and DirectX 8.

I presume Unkelben was also talking about about the GDSK C++ version.

The DirectX 8 (which is what the multiplayer part uses), is hopefully solved by using DirectX 9

LIBC could be solved by statically linking. Or not using LIBC...

We'll have to call the .Net part GDSK .Net, whilst the C version is GDSK C.

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