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Work in Progress / T.M.C's Motor Bike Physics Demo

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The Masked Coder
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Joined: 6th Oct 2002
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Posted: 8th Oct 2002 22:26
2mb zip file

http://64.239.28.17/maskedcoder/TMCBikePhysics.zip

Inspired by davids motor bike demo, and i've used the motor bike model that comes with his demo, as he included media with it.

This demo uses a recoded version of my car physics engine, used in ghost racer.

[img]http://64.239.28.17/maskedcoder/demos pics/motor bike/tmcbike1.jpg[/img]

[img]http://64.239.28.17/maskedcoder/demos pics/motor bike/tmcbike2.jpg[/img]

[img]http://64.239.28.17/maskedcoder/demos pics/motor bike/tmcbike3.jpg[/img]

[img]http://64.239.28.17/maskedcoder/demos pics/motor bike/tmcbike4.jpg[/img]

[img]http://64.239.28.17/maskedcoder/demos pics/motor bike/tmcbike5.jpg[/img]

[img]http://64.239.28.17/maskedcoder/demos pics/motor bike/tmcbike6.jpg[/img]
The Masked Coder
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Posted: 13th Oct 2002 22:20
A screenshot

[img]http://64.239.28.17/maskedcoder/demos pics/motor bike/tmcbike1.jpg [/img]

The Masked Coder
21
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Joined: 6th Oct 2002
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Posted: 13th Oct 2002 22:25
Trying to figure out screenshots ? lol

[url]http://64.239.28.17/maskedcoder/demos pics/motor bike/tmcbike1.jpg [/url]

[url]http://64.239.28.17/maskedcoder/demos pics/motor bike/tmcbike2.jpg [/url]

[url]http://64.239.28.17/maskedcoder/demos pics/motor bike/tmcbike3.jpg [/url]

[url]http://64.239.28.17/maskedcoder/demos pics/motor bike/tmcbike4.jpg [/url]

[url]http://64.239.28.17/maskedcoder/demos pics/motor bike/tmcbike5.jpg [/url]

[url]http://64.239.28.17/maskedcoder/demos pics/motor bike/tmcbike6.jpg[/url]

The Masked Coder
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Posted: 5th Nov 2002 20:30
Hmm, no replies.

Obviously a waste of time posting here then



Happy coding

Shadow Robert
21
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 5th Nov 2002 20:59
well... erm perhaps something new - i mean you have DBpro to play with now, which has Direct3D vector3's to use.

I would suggest an engine overhaul and remake in that, i mean its a nice test 'n' all but still the inherint bugs that your Offroad demo had - only this time with 2 wheels.

after six months i'd of kinda expected a bit more progress than just a new fun little edit

Anata aru kowagaru no watashi!
Shadow Robert
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Location: Hertfordshire, England
Posted: 5th Nov 2002 21:00
also ... if i remember right all the links to the demo you posted here were borken

i remember that cause i got my copy from your site :-p

Anata aru kowagaru no watashi!
The Masked Coder
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Posted: 6th Nov 2002 00:56
Fair enough. vegeta.

Yeh, my web host has changed ip address and i didnt realise.

My fault and i appologise to anyone who has tried the broken links.

Anyways.

This is obviously not all i have been doing for the last 6 months.

I'll say no more, other than this was just a bit of fun, a side track to my main project.

Thanks for actually bothering to reply and letting me know.

Masked


I won't pro by the way, it's still in a useless state to me.

Shadow Robert
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Posted: 6th Nov 2002 03:32
really?
guess its the fact i've been using DirectX & C++ more recently... kinda got used to all the bugs that there are, so i just like work up my own code. Sides any code i create tends to be backward compatible helping me with old projects

think you should plugin the demo v2 and checkout what pro can do certainly good, won't say brillant yet but worth getting used to all the new things - which you'll need to cause the manual is a lil bare

Anata aru kowagaru no watashi!
The Masked Coder
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Posted: 6th Nov 2002 07:32
umm, yeh, have used the patch 2 demo of pro, and im sorry to say, i'm definately NO fan. lol. in fact i havn't been a fan of pro since it's conception, and have tried most versions of it.

Pity really, as it does show promise, once it's actually in a usable state.

I've been using other languages, but returned to db, when i was experimenting with pro.

I won't touch a language so obviously flawed, and frankly am a little bemused at why so many do. One patch seems to fix certain problems and raise yet more.

Anyway, i don't want to turn this thread into a pro bashing session, i've aired my views enough times on the subject.



Shadow Robert
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Location: Hertfordshire, England
Posted: 6th Nov 2002 19:44
lol... well what kinda surprises me is i've noticed so many people noteing about bugs that i've personally not seen trying the exact same operations - and i find it kinda hard to believe that my system is some sorta miricle system that can achieve what other peoples can't.

I dunno - for me i'm still not sure whether i should get it once the trial runs out, i mean i like it - and the new editor althought a little qwirky still allows for alot more going on at once and makes it easier to keep track (however personally i prefer Microsoft IDE '97 over all other including IDE .Net)
Thought that is my dilemma, i could spend like $95 on getting Pro ... but then i'd have something extra to play with and i think i'd loose track of my C++ work.
My brother loves Pro thou, but he also really likes VB so lol little wonder there

tell ya something i'd like to see and thats functions that don't need full input-output
you can set values to be entered but no nessary ...

so like
function makeWindow( ptrWin as Bool, Opt(hwndTitleBar as bool : strTitle as String ) )
if ptrWin = 1
set window on
if hwndTitleBar = 1
set layout 1,0,0
setTitle.strTitle
endif
endif
endfunction

and the function could then be
makeWindow( ptrWin, hwndTitleBar, strTitle )

but if the strTitle isn't present then it doesn't have to do it, and the hwndTitleBar is the parent of that
i dunno, just and idea (^_^) ... i'm aware thats a poor example and i think all the time when making functions "god i which i could turn some of these on/off"

i'm not so bothered about multiple returns like most people, however i'd also like to be about to make arrays and such public or private in the function like
private.dim MaxThingies(255) <- making it useable in that function or functions run beneath it
or public.dim MaxThingies(255) <- making it usable by every aspect of the program

Anata aru kowagaru no watashi!
Shadow Robert
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 6th Nov 2002 19:44
also if you hadn't guess would like to see booleans in there

Anata aru kowagaru no watashi!

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