Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark GDK / Texturing jpeg images onto models

Author
Message
SxyGuy
19
Years of Service
User Offline
Joined: 28th Aug 2005
Location:
Posted: 26th Apr 2006 22:53
I'm able to use dbTextureObject to texture a bmp image onto a model with .x extension, but I'm unable to texture a jpeg image onto any .x extension models. So, how do I texture jpeg images onto models in DarkSDK?
monotonic
18
Years of Service
User Offline
Joined: 24th Mar 2006
Location: Nottinghamshire, England
Posted: 15th May 2006 13:23
I would reccomend you not using jpeg images in your game due to the jpeg artifacts etc that comes with them use tga or dds, as for your question I don't know maybe its a bug? can you post some code to look at?

My W.I.P project
OSX Using Happy Dude
21
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 15th May 2006 13:34
Indeed - best to use either DDS or BMP files. Sounds like objects cant have JPEG textures anyway.

Web Site:http://www.nicholaskingsley.co.uk
Al:If we knew the unknown, the unknown wouldn't be unknown.
Morcilla
21
Years of Service
User Offline
Joined: 1st Dec 2002
Location: Spain
Posted: 16th May 2006 15:00
On the other side, I use jpg spreadly and no problems so far... Objects are textured in the same way as with bmp.

Login to post a reply

Server time is: 2024-11-19 06:24:21
Your offset time is: 2024-11-19 06:24:21