hey. I use maya at the moment, and frankly, you're stuffed if you want to take an animated character from Maya to FPSC.
The .x exporter plugin is available from the microsoft DirectX SDK, but it's really un-reliable, and if you try to export an animated model, it corrupts the x file.
the only solution is to export the model in another format and open it in a different 3d program, then export it to .x from that. So, maya is kind of a waste of time.
Then again that's just my experience, try it if you want.
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