Great! I looked at EXECUTE. Seems like what I need. The example shows executing a program and returning to Dark Basic. I'm thinking, keeping Dark Basic in memory is using a lot of system memory. Since FPS creator programs seem to need a lot of memory themselves, is there a way for Dark Basic to teminate itself and run the other program?
For example, if I do something with some 3d objects and a ground Matrix and textures in Dark Basic I'm sure its using a lot of memory. Can I make it terminate all the memory intensive operations before running the other executable? If not, what kind of memory useage are we talking about with a Dark Basic program. Thanks for your help.
Student Programmer