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Duke Blue Devils
18
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Joined: 11th Mar 2006
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Posted: 28th Apr 2006 05:58 Edited at: 28th Apr 2006 05:59
How do I apply my bunker's normal map (attached) to the model? I've tried specifying effectbankbumpentbumpent.fx in the model's fpe file but it didn't work. What should I do?

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Duke Blue Devils
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Posted: 28th Apr 2006 06:04
Let's try again...

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=ChrisB=
19
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Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 28th Apr 2006 18:39
Make sure Full effects are turned on in the settings dialoug.
Duke Blue Devils
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Posted: 28th Apr 2006 21:44
Here's a bunker I made out of CylinderB. I just made my own texture for it. How does it look?

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Duke Blue Devils
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Posted: 28th Apr 2006 21:50
Ouch paintball really hurts...

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Zizaco
18
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Joined: 17th Apr 2006
Location: Brazil
Posted: 28th Apr 2006 22:01
I can help you!
First of all save your normal map in .dds format... then copy a static object that comes with the fps creator... and substitute the file "filename_N.dds" for your normal map...

Post here you need more help...

Sorry for my bad inglish
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doom on cats
20
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Joined: 31st Mar 2004
Location: stuck in a minnesota blizzard
Posted: 29th Apr 2006 00:09
umm, i too am making a paintball game, how do you change the bullet holes to look like paint, i tried to find the bullet hole in fps files but no luck, help please

"In peace sons bury thier fathers, in war fathers bury their sons" - Winston Churchill(i think). "don't piss down my back and tell me it's raining!"
SpyDaniel
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 29th Apr 2006 00:24
I dont get why every one is making neon shaded bump maps? The bump maps I do are grey scaled, white being the highest point, black being the lowest point.

But I guess both ways work, as the human eye cant tell the difference if some thing is inwards or outwards when you face it directly.

Papa Lazarou: Your my wife now!

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