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JohannesM
19
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 28th Apr 2006 16:35
My first question. How do you convert .mdl to .x? do you just have to rename it to e.g: supamodeldood.x?

Teh w0rld is a m3ss
code master
20
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Joined: 4th Dec 2003
Location: Illinois
Posted: 28th Apr 2006 16:41
no. You have to download a conversion program.

"I don't bite her, i just slobber on her" "I remember things as well as a retarded goldfish, who just swam through the chicago river"

JohannesM
19
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 28th Apr 2006 20:03
I tried calling it terror.x (terror was the name of the model). And it said that it was a .x (Turned into notepad format and said X-file.) Do you think that it is a REAL .x though?

Teh w0rld is a m3ss
JohannesM
19
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 28th Apr 2006 20:04
I'm trying to make models in this website so that they would work on fpsc. http://www.csnation.net/csforces/ct.htm (models are from Counter Strike)

Teh w0rld is a m3ss
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 28th Apr 2006 20:28
Send me the .mdl's.

i got milkshape,so i can load .mdl export to .3ds then convert to .x(My .x exporter crashes,but still i can make it .x)

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
code master
20
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Joined: 4th Dec 2003
Location: Illinois
Posted: 28th Apr 2006 21:13
No. It's not a REAL .x

"I don't bite her, i just slobber on her" "I remember things as well as a retarded goldfish, who just swam through the chicago river"

JohannesM
19
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 28th Apr 2006 21:24
Here it is

Teh w0rld is a m3ss

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Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 28th Apr 2006 21:54 Edited at: 28th Apr 2006 21:58
NOTICE:

i cant aniamte,
so if ill make it FPSC ready it will be static.

===EDIT===

the file seems to be so weird?
if i import it into MS3D it will not show anything except a cube?

ill try my other tool.(later not now,its on my other computer)

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
rgalibaba
18
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Posted: 29th Apr 2006 01:51
how do you make things fpsc ready?
JohannesM
19
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 29th Apr 2006 08:51
Oh, i did need to make it as an enemy so if you cant make it work like one then dont bother making it fpsc ready... (just that there would be no point in having a model in your map that des not do anything.)

Can you give it scripts so that he can walk, just out static mode to no?

Teh w0rld is a m3ss
Gangsta Gamesta
18
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Posted: 29th Apr 2006 09:46
SWEET UNANIMATED CS MODEL GIMME GIMME I WANT THEM CS STATUES
jk

but go here for a program that can import/export .mdl
http://www.fragmosoft.com/
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 29th Apr 2006 12:31
There are many.MDL versions,

mdl1
mdl2
mdl3
mdl4
mdl5
mdl6
mdl7
mdl8
mdlCS
mdl01

and more!

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
JohannesM
19
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 29th Apr 2006 17:07
Quote: "but go here for a program that can import/export .mdl
http://www.fragmosoft.com/"


Wasent the correct converter. Did notcontain mdl7

Teh w0rld is a m3ss
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 29th Apr 2006 17:18
With milkshaep its possible,but it just imports a cube.

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
JohannesM
19
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 29th Apr 2006 18:22
See what it exports. And try making it dynamic.

Teh w0rld is a m3ss
Silvester
18
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Location: Netherlands
Posted: 29th Apr 2006 18:36
it exports a cube,a cube i can lift up and trow at zombies.

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
JohannesM
19
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 30th Apr 2006 07:37
Thats very odd. Have you tried with your other tool yet?

Teh w0rld is a m3ss
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 30th Apr 2006 09:18
Yes.

it seems to be a .mdl with where is messed with.as what i see in my .mdl code (i copied it)

Quote: "GAME OVER BASTARD!WRONG FILE!"


That was on the bottom of it!

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
JohannesM
19
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 30th Apr 2006 12:01
So it wont work whatever we do?

Teh w0rld is a m3ss
Silvester
18
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Location: Netherlands
Posted: 30th Apr 2006 12:08
Maybe not,or maybe it will.but it seems someone or something messed with the files i have.

Master of the minds.
JohannesM
19
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Location: Espoo, Finland
Posted: 1st May 2006 07:57
Do you think that you should download them again?

Teh w0rld is a m3ss
Silvester
18
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Location: Netherlands
Posted: 1st May 2006 09:30
might be,i got a little brother and he likes to mess up my files.

Master of the minds.
80% of the FPSC forums think tom0001 flames too much,i am one of the 20% who thinks he doesnt.
JohannesM
19
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 1st May 2006 19:33
Ok well try that.

Teh w0rld is a m3ss
JimB
22
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Location: UK
Posted: 1st May 2006 21:23 Edited at: 1st May 2006 22:40
Make a new folder on your desktop name it what you want.
Place your Terror MDL model in it.

Using MS3d.
Go to Tools/Halflife.
Decompile Normal HL Mdl file.
Make sure all the boxes are checked and click OK.

You should find a lot of smd files in your new folder.
Go to File/import/Half-Life SMD and choose "Terror smd"its probably right at the end of the list.

After loading you should find the model displayed in MS3d with skeleton.

Now you need to load in the animations you want,do this by going to File/import/Half-Life SMD
and load for example "Walk SMD",click ok on the first box,and YES to "Append the animation at the end of the current animation?",repeat for all the animations you want.

Well thats it as far as getting your model and animations into MS3D,exporting to .X is trial and error(well as far as I'm concerned) but others might be able to tell you the correct way to do this.

BTW be aware this is just for fun or modding,you cannot use the models and thier animations in commercial projects.
JohannesM
19
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 2nd May 2006 18:50
Quote: "Using MS3d."



Where do you get it?

Teh w0rld is a m3ss
JimB
22
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Location: UK
Posted: 2nd May 2006 18:53
JimB
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Location: UK
Posted: 4th May 2006 01:03
I take it you had no luck then?

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