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FPSC Classic Product Chat / FPS change rates?

Author
Message
Bloodeath 6 6 6
19
Years of Service
User Offline
Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 29th Apr 2006 09:28
okay heres a good question how come when i hit test game for a simple lvl that has about 30 dynamic objects in a SMALL area that can all be seen with a simple left or right turn of the mouse and i get like 12 FPS. then i build the game and i get 32 fps at the lowest?

http://ninjasoftforum.proboards107.com
Benjamin A
19
Years of Service
User Offline
Joined: 31st Oct 2005
Location: The Netherlands
Posted: 29th Apr 2006 09:50
Testing a game from within FPSC is much more demanding then a build game. It sounds like you just don't have enough memory to work in FPSC and test a game.

Whn working in FPSC and testing a game, you're actually running a demanding 3D application from within another demanding 3D application. If your system isn't up to that, the test level will not run smooth at all.

But when you run a build game you do not run from within another application, you run a single application .

Bored of indoor? Add outdoor to your FPSC games!
http://www.aeilkema.dds.nl/mega/index.html
Need music for your games? Check the above link also!
Bloodeath 6 6 6
19
Years of Service
User Offline
Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 29th Apr 2006 10:02
well id imagine its not my cps problem...considering the most ive ran without lag was

Battlefield 2
photoshop 9
adobe shop
3ds max
and half life 2
without any - little lag



( i was taking models from half life two exporting and making diff textures for em and putting em in bf2

http://ninjasoftforum.proboards107.com

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