Quote: "You may use Program( poser6 stated earlier) to generate three-dimensional motion data that you can sell, distribute, and copyright provided that this data is not derived from motion data included in the Restricted Content"
( I'm not fond of any of their animations to begin with)
Quote: "I. The purpose of defining certain content as Restricted Content is to protect the Company's investment, interests, and ownership of Restricted Content. It is not the Company's policy to unreasonably restrict or inhibit any third party's creative or commercial activities. The following are Legitimate Uses of Restricted Content:
- Creating morph targets based on the Restricted Content provided that any distribution of the morph targets will not include the original mesh connectivity information(soon as any mesh from poser hits 3dmax it looses all this data). This can be in the form of data utilized with morph moving utilities or in a .CR2 file that references the original geometry but does not include the complete mesh.(I always create a whole new cr2 anyways so it loads faster/easier. No point in having a tounge morph when its something that never opens it's mouth)
- Creating texture templates derived from the Restricted Content to create new maps for either Restricted or Allowed content.
- Creating tutorials, books, or other educational materials using images of Program interface for sale, distribution, public display, etc., provided they are intended to educate users as to use of the Program, or when used under the "fair use" guidelines of US copyright law. Any other use of images of the Program interface must be approved by the Company's prior written consent.
- Creating original content (props, hair, clothing, etc.) for Restricted Content for sale, distribution, public display, etc.( gotta love the "setup room" for making complete bone structures and tieing them to a mesh)
- Creating materials (shader trees) for use with either Restricted or Allowed Content.
- Creating characters or props based on Restricted Content in proprietary file formats, where the original (or modified) geometry, texture, or other Restricted Content Files are not distributed with said characters or props. "
OK, Obviously any char I'd make would be heavily morphed and a new texture created......I can use them in animations provided I make my own which is preferable to the "sexy walk" included >.< . I'm not redistributing the original mesh in any form.....all my items are made by me........Dose either of those chars on that link I gave look like any poser figure you've ever seen?...I don't think so. Think you can pin down perhaps where the models armor or whatever came from...probly not since I've never sold it but will be soon once I finish up my site.
And I'm sure they did sue someone for using their stuff but I'm sure it was in the form of its original mesh and as blatantly ripped off as some of the ppl round here selling car models.
In closing on your lil rant there, I think perhaps you need to read that EULA prior to "crashing" my dreams. You said nothing to help this man with his question.
Yes you can use poser in conjunction with FPSC provided you make your own meshes. I prefer to make my basics in 3dmax then subdivided the mesh in zbrush to up the poly count and do the texturing and any sculpting(this I'm just starting to do)but all can be done in the 3dmax ver you said you had. I have posted a link, somewhere in the media forum, to a great texture resource site much on the line of 3d.sk. From there you can set it up in poser with bones system and poser has a much easier to use animation system then like 3dmax( even though 3dmax isn't killer, theres allot less steps in poser). Poser makes a wonderful place to do your cut scenes in since the rendering takes much less time then a complicated max scene. Yes poser can be a lil boggy at times but if you've ever tried rendering an avi of a complicated scene in 3dmax using all the shaders and scripts to get it to look decent poser seems allot faster. Ive seen pro modelers say crap like they used 2 dual whatever processor computers and it took 8 hours to render like 1 frame.......I just don't have that kinda time to tie up my network for crystal clear images for a game with no save function I couldn't sell if I wanted to.