Just looking for some feedback on my character ive finally modelled.
I have modelled a few times before using references but either gave up or gave up when UV mapping came into play.
However i have stuck to it to produce this chap in his white boxer shorts at 986 Tris. I didn't use any references this time and im quite please as the body parts are quite proportional to type of character I was after.
Need to rig him now and animate his different poses. I have a small problem though, I made a quick animation sequence to test in DBpro, but when i export to .x in Maya and export the animation data etc some reason DBpro just sits at a keyframe that i have selected from the timeline in Maya?
Chewy
---------------------------
AMD Athlon64 3500 2.2GHZ | 1024MB ram | ATI FireGL v3100 128MB | WinXP