Well, I didn't figure out what's causing it exactly, but it's got something to do with the backdrop. If I did "backdrop off:sync" at the beginning of my Retro game, I could see my debug prints for a split second, and then it became garbled. I played around with turning on the backdrop and it behaved about the same... first frame or to of good text, then garbage characters. By garbled, I mean it's almost like it's drawing with random bits instead of character bitmaps.
So, I added a big box around the scene and colored it black... still didn't help.
Then I realized, I need to turn this sucker inside out to see the faces... changed the command to "MAKE OBJECT BOX 999, 3000,-1000,3000"... still NO DICE!
Then I made a quick black texture in Photoshop, added "TEXTURE OBJECT" and BOOM! The text works like a charm now!
So, what the heck is going wrong here? Is this an artifact of the whizzy, new 3D engine? Very aggravating... but what is a 3D world without some kind of "sky" right?
It's weird, because it's almost as if they're now using some different DX API call or feature to draw the text on the 3D display than they did in patch 3... and on my GeForce2Go... the driver must just not be up to it. Of course, Toshiba last released a GF2Go driver on 6/16/2001... gotta love nVidia!
My buddy's Dell with the ATI Mobility Radeon 9000 has pretty current drivers relative to the ones you can get from ATI for the *cards* (and not the embedded chips). Go Dell! Go ATI! nVidia sucks dish water...