Sharing the solution I found today. (Thanks Indi)
All objects would appears as 'limbs' of the original mesh.
Here's the code I used to identify each of the mesh's limbs
and display their 3D coords:
`Note use of _ (underscore) as concatenation symbol
backdrop off
load object "C:\New Gun.x", 1
perform checklist for object limbs 1
for c=1 to checklist quantity()
if limb exist(1,c)
print str$(c) + " " + checklist string$(c) + " " + " Limb X = " + _
str$(int(LIMB POSITION X(1, c))) + " Limb Y = " + _
str$(int(LIMB POSITION Y(1, c))) + " Limb Z = " + _
str$(int(LIMB POSITION Z(1, c)))
else
print str$(c)+ " " + checklist string$(c)
endif
next c
do
sync
loop
"Diplomacy is the art of saying 'Nice doggie' until you can find a rock." - Will Rogers
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