Im guessing your on DBP
check the filename of the media object, make sure its a bmp and not a jpg.
make sure you have saved the DB files
there will be two project and source
check the path to the file, just make it relative, no full drive path.
DBP will handle the rest if you have saved the DB files.
for sanity and clarity load the texture then create the model and texture it.
change the position of the sphere to location 0,0,0 for testing and change its size to like 100.
dont rely on autocam
before your main loop add a camera snippet and point it to location 0,0,0
eg:
position camera 0,0,-100
point camera 0,0,0
you need to create a loop in your test source as well to hang the computer looking at what you want.
eg:
disable escapekey : while escapekey()=0
rem this is a loop that will go on forever
sync : endwhile
and delete your media and models afterwards.
If no-one gives your an answer to a question you have asked, consider:- Is your question clear.- Did you ask nicely.- Are you showing any effort to solve the problem yourself 