Quote: "You have to have these sounds:
sound1 = fire.wav
sound2 = reload.wav
sound3 = dryfire.wav
sound4 = cock.wav"
no, you don't.
sound1 = fire.wav
sound2 = reload.wav
sound3 = dryfire.wav
sound4 = zoom.wav
sound5 =
fireloop = 4000
Ok, just put the sound file name for each sound number, leave it blank if there's none. IE:
sound1 = sound.wav
sound2 = blah.wav
sound3 = cock.wav
sound4 = fire.wav
sound5 =
The fireloop setting controlls the postion in
bytes in the fire sound where it's looped from/to. Just mess around with this one.
AS for this:
;HUD sound frames list
soundframes = 4
sframe0 = 57,1
sframe1 = 71,2
;sframe2 = 95,2
;sframe3 = 110,5
;sframe4 = 95,5
Basicly, set "soundframes =" to the total number of times your weapon plays a sound. Then, set the sframe
# equal to:
1.) the frame at which the sound is played,
2.) ","
3.) the sound number that is played
So, let's say you want to
play the fire sound in the middle of the fire animation
play the cock sound at the start of the reload anim
play the cock sound when you putaway the gun
the correct soundframe stuff for that would be:
;HUD sound frames list
soundframes = 3
sframe0 = (start of realod anim's frame),3
sframe1 = (Frame in middle of fire anim),4
sframe2 = (putaway frame),3
3 = cock
4 = fire
"I don't bite her, i just slobber on her" "I remember things as well as a retarded goldfish, who just swam through the chicago river"