Greenling: Just google whatever software you want to use and then Normal map. Worked fine for me
.its all about importing and exporting .obj files.. then hopefully your 3D application has some sort of Normal Map projection thingy.
As for the detail. The reason its as low on detail as this is because of the size of the texture map and the UVmapping itself. As I said in the text above: This was a test, the whole model, the zBrush model and the uvmapping was done within a few hours. So it should be possible to get the result a lot better than this. However I'm quite impressed. Somehow everyone seems to think that the result should be equal with the 1300triangled models as the 300,000triangled one. Musashi, the reason for the arms is the angle of the final shot, it was taken in engine. Anyway Thanks for the comment everyone, I really just wanted to show how easy it was