I am having a bizzare problem... I basically need OldBallXx and OldBallYy to equal the last place at which BallX and BallY were at however in my loop... they are always equal... This is the first time I have ever had this problem in Dark Basic... Wutz up? lol
OldBallXx=Ballx
OldBallYy=Bally
if ballxBallx and OldBallYy>Bally then ballUpRight=1 : BallHitLeft=1 : BallHitRight=0 : ballDirection=1
if OldBallXxBally then ballUpLeft=1 : BallHitRight=1 : BallHitLeft=0 : ballDirection=0
if OldBallXx>Ballx and OldBallYy
I love GOD and Asian Girls! I am gonna marry and Asian girl one day!