Hmmmm... sounds like a lot of trouble, but if there's no better way, I might have to try it.
The box things works pretty well for now I guess, and requires less coding at least.
I'm trying to set a mood of a "starry night". My Retro game scene is mostly open-air. I'd really like to have a nice jpg of some really cool view like your standing on an asteroid with a clear view of a surrounding nebula, stars, maybe some small planet-looking things off in the distance, etc.
Would the following work?
Make a plane, texture it with a wide strip image that is a 360 panorama shot, and keep it perpendicular to the camera (but the normal of the plane is parallel to the x-z plane) and at a constant distance, then position the texture according to the y angle of the camera. Sound feasible?
Thanks!