Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
Duke Blue Devils
18
Years of Service
User Offline
Joined: 11th Mar 2006
Location:
Posted: 7th May 2006 20:12
My model is not textured with an image but it is textured with colors that are applied to the mesh. When I load the model in the editor the colors show up, but when I test the game the model is white and does not have any of the correct colors. Why is this happening? BTW I did not specify a texture in the fpe.


Visit the official Chicago Rush website
http://chicagorush.servegame.com/index.php
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 7th May 2006 20:38
You have to specify a texture in the FPE or your models will look like that.

FLa
Where you can find my demo:http://www.savefile.com/files/6970524
Duke Blue Devils
18
Years of Service
User Offline
Joined: 11th Mar 2006
Location:
Posted: 7th May 2006 20:42 Edited at: 7th May 2006 20:42
No you don't have to specify a texture in the fpe. That's how you make models with multiple textures. If you don't specify a texture in the fpe it reverts to the .x file for texture info. Anyways, none of that applies to my model because my model does not have a texutre. Its mesh is just a solid blue. Why isn't it working?????


Visit the official Chicago Rush website
http://chicagorush.servegame.com/index.php
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 7th May 2006 20:50
Cool.I just usually have one texture assigned to a model so I don't know for sure.

FLa
Where you can find my demo:http://www.savefile.com/files/6970524
Duke Blue Devils
18
Years of Service
User Offline
Joined: 11th Mar 2006
Location:
Posted: 7th May 2006 20:56
Where's Keith when I need him?


Visit the official Chicago Rush website
http://chicagorush.servegame.com/index.php
SpyDaniel
18
Years of Service
User Offline
Joined: 4th Feb 2006
Location: United Kingdom
Posted: 7th May 2006 21:05
Just link the texture to the fpe file, see if it works, if it does, you dont need to carry on moaning about having to put the texure path in.

Your signature has been erased by a mod because it's larger than 600x120...
Duke Blue Devils
18
Years of Service
User Offline
Joined: 11th Mar 2006
Location:
Posted: 7th May 2006 21:12
My model doesn't have a texture


Visit the official Chicago Rush website
http://chicagorush.servegame.com/index.php
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 7th May 2006 21:25
then it wont show up with a texture.

From the .X called colors/Textures wont show up in test game,and if they do,they wont in build game.

Your signature has been erased by a mod because it's larger than 600x120...
SpyDaniel
18
Years of Service
User Offline
Joined: 4th Feb 2006
Location: United Kingdom
Posted: 7th May 2006 22:57
Your models need textures, I have no idea why you think you can use the base colours in a modelling program as the texture, but you cant. You said its a solid blue, just make a 1x1 blue pixel and put the texture path into the fpe.

Your signature has been erased by a mod because it's larger than 600x120...
Duke Blue Devils
18
Years of Service
User Offline
Joined: 11th Mar 2006
Location:
Posted: 7th May 2006 23:35
@Higgins
After I did that and converted it to .x my model only had one of the textures displayed. The rest of it was blank. I concluded that it was because of the converter (read my other thread).


Visit the official Chicago Rush website
http://chicagorush.servegame.com/index.php
TeMpLaR1
19
Years of Service
User Offline
Joined: 28th Sep 2005
Location: Australia
Posted: 8th May 2006 13:25 Edited at: 8th May 2006 13:26

Login to post a reply

Server time is: 2024-11-23 18:59:20
Your offset time is: 2024-11-23 18:59:20