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FPSC Classic Product Chat / A.I. Scripts & Entity Characters..

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DrWho
19
Years of Service
User Offline
Joined: 21st Apr 2005
Location: USA
Posted: 8th May 2006 01:17
Hi All,

I was just wondering if anybody else has noticed that if you put say
3 enemies in a room along with your player entity ofcourse... I've noticed that when my character comes near them that only 2 enemies at a given time come after the player?!? The third enemie character just stands there idle until one of the other enemy characters is destroyed... Then that third character then becomes active and chases the player.. I was wanting to put at least 4 enemies in a science lab for when the player enters the room. And was hoping that all 4 enemies would come after the player. but only 2 enemies at a given time come after the player. I've made this test sevral times now, And it's always the same amount everytime.. Is this pre-set in FPSC to only allow 2 at a given time?!?? Or is there another way to allow more enemies to come after the player? Just thought I would ask to see if anybody else has noticed this before, And if so, Is there an answer to the problem? Thank's Guys...

Best Regards,

DoctorWho...
BULLSHOCK 2
Retired Moderator
19
Years of Service
User Offline
Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 8th May 2006 01:29
try giving the enemys different AAI scripts...sometimes entitys "Lose" theire data between eachother.

Doom
19
Years of Service
User Offline
Joined: 31st Jan 2005
Location: Canada
Posted: 8th May 2006 01:50
Yes they do indeed, what i do is turn their view cone angle and what not up high and put on player/chase.fpi script. they will no matter what chase your player. the ai will act alot like they do in the retail game Time Splitters 2 and 3. they usually dont attack unless they are a certain distance away either, so keep that in mind (unless Sniper).
Les Horribres
18
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 8th May 2006 04:07
and thanx to conner+rnd(50) turn off physics.

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