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Dr Manette
18
Years of Service
User Offline
Joined: 17th Jan 2006
Location: BioFox Games hq
Posted: 8th May 2006 04:01 Edited at: 8th May 2006 04:05
I'm still new at 3-D games, but I know for some of the newer programers that starting up with 3-D programing can be a pain (it was and is for me) However, the most daunting part, I found, was making levels by creating individual plains, trying to position them so they make walls, then doing the floor, and then finally giving up because you hated messing with all the object position numbers.

Well, I have made a program that lightens this problem. It's a map engine called BioMap. Basically, it reads a .txt file that stores a list of characters which tells the engine exactly how to make your map. It is a little crude at the moment, as it makes only the old wolfenstein type maps, but it's still really useful. Already, I've almost completed a 3-D map game with it.

Any ways, I'm posting this because I want feedback. On my website is a download link so you can try version 1 out for yourself. Please post your comments, questions, and ideas for its improvement. My website is: http://www.theducttapeclub.org (Check the side bar on the site for the page on BioMap)

Dr. Manette

Bio Fox...four guys, one computer, games like nobody's business.
Insanity Complex
19
Years of Service
User Offline
Joined: 16th Sep 2005
Location: Home
Posted: 8th May 2006 17:32
Seems confusing to use, but I'll download it and check it out when I get home tonight.


"Take me home, to my empty 'fridgerator"
-ICP, Take me home, about looking back after obtaining your dream.
Dr Manette
18
Years of Service
User Offline
Joined: 17th Jan 2006
Location: BioFox Games hq
Posted: 8th May 2006 22:32
At first, it does, but once I get version 1.3 out on my site today, it'll be easier. Think of each character as a 50 by 50 area. 'b' makes a plain on the bottom part of the area, 't' at the top, 'r' at the right and so on. You add an 'x' to the end of the lines to tell the program to change the position coordinates to x=0 and z = z - 50. That makes the rows.

Bio Fox...four guys, one computer, games like nobody's business.
Insanity Complex
19
Years of Service
User Offline
Joined: 16th Sep 2005
Location: Home
Posted: 11th May 2006 01:55 Edited at: 11th May 2006 01:56
It comes with instructions?


(preferably for the thinking impaired)


"Take me home, to my empty 'fridgerator"
-ICP, Take me home, about looking back after obtaining your dream.
Dr Manette
18
Years of Service
User Offline
Joined: 17th Jan 2006
Location: BioFox Games hq
Posted: 11th May 2006 13:50
I can definately give you some... but not at the moment. When I come back home from school this afternoon, I will write instructions anda tutorial on how to make a simple level. Also, look back at the site for the 1.3 update because that one is easier to use and let's you texture walls.

Dr. Manette

Bio Fox...four guys, one computer, games like nobody's business.
Insanity Complex
19
Years of Service
User Offline
Joined: 16th Sep 2005
Location: Home
Posted: 12th May 2006 00:23
Oh well, I can't download anything yet, but I do intend to try things when I finally get my computer. *long sigh*


"Take me home, to my empty 'fridgerator"
-ICP, Take me home, about looking back after obtaining your dream.
Dr Manette
18
Years of Service
User Offline
Joined: 17th Jan 2006
Location: BioFox Games hq
Posted: 12th May 2006 05:43 Edited at: 13th May 2006 05:22
Okay, the tutorial is made along with version 1.3. They're all on my website, http://www.theducttapeclub.org. Go to the BioMap link on the site (it's on the left side on the margin). You can download it, insanity, and try it out. Please ask/comment once your done.

Dr. Manette

Bio Fox...four guys, one computer, games like nobody's business.
Insanity Complex
19
Years of Service
User Offline
Joined: 16th Sep 2005
Location: Home
Posted: 13th May 2006 00:07
could be a few days, sorry. I will ASAP though.


"Take me home, to my empty 'fridgerator"
-ICP, Take me home, about looking back after obtaining your dream.

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