Quote: "in initializing physics."
5 second message that is only about copying values.
Quote: "i had very good lighting in my tutorial i am releasing in a couple of days and it took 8 1/2 minutes to load."
Can you tell me your specs... lighting shouldn't take more then 2.5 aditional min. [5 for rendering] on a decent 1.8GHz [well, I don't know the specs for Sempron, if any].
Unless you use horibly large lights... and that won't create 'good' light mapping. It actually looks bad when you light up an entire room with one light... enough so that it would sometimes be better to just go with no light mapping. Using multiple lights in a single room is how you are 'suppose' to light map. And small lights...
Ivan.
Zeroth, delete the folder levelbank in the files directory in the fpsc direcory.
First, compile a level with a single lightbulb. just one. this tells us if you have compiler issues, or level issues.
Second, compile a map with 50 light bulbs... this is not a random number, it is, in fact, half of the maximum number of lights allowed in FPSC [haven't 'fully' tested dynamic or dynamic static mix].
Third, if both work... try splitting your map in 2...
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