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FPSC Classic Models and Media / Trees For Everybody

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Scafcoch
18
Years of Service
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Joined: 8th May 2006
Location: Canada
Posted: 8th May 2006 10:12
I have read many posts about getting trees into FPSC through Treemagik G2. What I have done and it works is use Treemagik to build your .x file, be creative. Don\\\'t put any texture to it though. I exported it as a .RAW file and imported into 3D Canvas to add texture. I made a texture using Adobe PhotoElements using a trunk texture on the left and an overlapping texture of leaves on the right from Treemagik G2( any tree type photo with no background, shaped into a triangle to make it look more realistic, will work also). I saved it as a .PNG file. In 3D Canvas I placed the texture on each element of the .x tree and using UV map selection I just selected the part and hit the UV map selection button, moved the coordinates to the appropriate side (left for the trunk and the branches, and to the right for the leaves.) until you are satisfied with the look. Hit OK and repeat. I then moved the .x file from the \\\"export\\\" file in Treemagik and the texture file into the FPSC user file to build it using Entity Maker program you get from FPSC website follow the direction in the tutorial to create entities.This takes some time but it does work and works when you build your game executable. I\\\'m sure with the right combo of programs you might have, you could do the same as long as you have a photo type program to build your texture, a program with UV mapping option and of course Treemagik G2and Entity Maker. Maybe someone has already posted this remedy and I just wasted alot of time writitng this but I\\\'ve looked through the forums for a while now trying everything. I just played around with different programs until I found the right combination. This one works very well. I have included the executable I made to test this out with. Check it out.It\'s called Lollypop.
FredP
Retired Moderator
18
Years of Service
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Joined: 27th Feb 2006
Location: Indiana
Posted: 8th May 2006 14:30
There's no download...

FLa
Where you can find my demo:http://www.savefile.com/files/6970524
Silvester
18
Years of Service
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 8th May 2006 16:38
SHOW US THE ATTACHEMENT!

it aint there!!!

Your signature has been erased by a mod because it's larger than 600x120...
Dodic
19
Years of Service
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Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 8th May 2006 18:49
Great trees

Sig. pics are only increasing the loading time of the threads, so why have them...
Scafcoch
18
Years of Service
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Joined: 8th May 2006
Location: Canada
Posted: 9th May 2006 06:46
I'm having trouble trying to upload this executable so here is the tree files instead try them out and see if they work.

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New Comers Corner
18
Years of Service
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Joined: 24th Mar 2006
Location: Dallas Ft.Worth USA
Posted: 22nd May 2006 15:05
The second tree looked very good, but the first tree looked white when I put it in a level. Two trees would be good, for variety, looks more natural. Not everyone can afford a Japanese gardener. May I use your second tree in my games?

Student Programmer
IxiPRO
18
Years of Service
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Joined: 24th Jun 2006
Location:
Posted: 27th Jul 2006 13:34
good work

ixipro
Johny English
18
Years of Service
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Joined: 16th Jul 2006
Location: Czech Republic
Posted: 28th Jul 2006 20:21
good work

SIXOFT - This is not just a game, this is a SIXOFT game.
pest456
18
Years of Service
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Joined: 4th Aug 2006
Location: Boarding school. (Australia)
Posted: 8th Aug 2006 14:19
screenie?

"The sand was everywere..." -Anothony Swofford, USMC. (Jarhead)
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 8th Aug 2006 15:33
He hasn't posted anything in this thread since May 8th so you might be out of luck on the screenshot.

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