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FPSC Classic Product Chat / Riker9, where are you?

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DarthRic
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Posted: 8th May 2006 11:26
Where is riker9 im not trying to get at you cellblock but we havnt eard any new info in so long...
Klick
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Location: ANGEL COMMANDing...
Posted: 8th May 2006 11:31 Edited at: 8th May 2006 11:34
Run away be4 Tom sees this post, then you`re grilled meat.

Anyway, Cellbloc`ll tell you only when its nearly completed. It`s the commercial companies rule of thumb. Or something like that. It gets mentioned all the time in the showcase section.

Everyone was once a n00b....
Join the NJL to destroy the pros with n00by questions!!!
FredP
Retired Moderator
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Posted: 8th May 2006 14:23
Why do people start threads like this?...lol.
I agree with Angel.Flee the wrath of Tom...lol.

FLa
Where you can find my demo:http://www.savefile.com/files/6970524
Silvester
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Posted: 8th May 2006 15:54
OOHH Tom!

come here fresh meat!

Your signature has been erased by a mod because it's larger than 600x120...
IanM
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Posted: 8th May 2006 16:34
I don't see the point of threads like this - it just seems like an invitation to flame to me. If cellbloc was going to respond, he would have done so in earlier threads.

If you are waiting for Riker9 before you start a new project, then you'll never get the project done. Work with what you've got, and use Riker9 if and when it gets released.

For free Plug-ins and source code http://www.matrix1.demon.co.uk
Benjamin A
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Posted: 8th May 2006 23:04
Excellent advice IanM. Some of us have been saying that a long time and I'm glad a mod is giving sound advice also, perhaps they'll start to listen now. Even TGC has been discouraging people to wait for Riker9 lately, perhaps people will finally do so and start working on finishing their games!

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
Rick123
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Posted: 10th May 2006 04:22
Good point!
Cellbloc Studios
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Location: Atlanta, GA
Posted: 10th May 2006 12:15
Yeah, I agree with IanM.

-This...is my boomstick!
Support your local Riker 9 Chapter.
DarthRic
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Posted: 10th May 2006 14:11
I wasn't inviting people to flame I was just asking cellblock if he was making any prpgress and if not (not that im angry if hes not made any progress) then whats happening, I just think bad news is better than no news
Zizaco
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Posted: 10th May 2006 14:20
Riker9 is a mindware...

Sorry for my bad inglish!
Benjamin A
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Posted: 10th May 2006 14:20
Well, CB's reply is just above your last post, so I guess that's all you get to hear from him.

If I was you I would say to myself: Riker9 will never be released. That way you can go on with your game creation life learning to create games with FPSC without ever wondering if riker9 could have solved your problems.

The one day when Riker9 will be released, it will be a total suprise to you.

But chances are that after you released a couple of games, you wonder what in the world you were going to need Riker9 for....... I'm already wondering after I released my game why I was waiting for riker9 at all.....

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
DarthRic
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Posted: 10th May 2006 14:24
if you released a game how did you overcome the save/load problem
KeithC
Senior Moderator
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Posted: 10th May 2006 14:32
Don't Die


Benjamin A
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Posted: 10th May 2006 15:19 Edited at: 10th May 2006 15:22
Quote: "if you released a game how did you overcome the save/load problem "


Actually I wouldn't call it a problem, it's more like a missing feature. If you want to know how I did overcome the lack of a save/load feature, buy the game and you'll know

Just kidding..... I did divide my game into chapters. Each chapter has a limited number of levels in it. Works great, you just need to create a launching menu to open the chapters. Also to prevent people from playing the next chapter before they've finished the previous one, you need to use a security to code that unlocks the next chapter.

At the end of chapter one, you get the code for chapter 2. At the beginning of chapter 2 (and the following ones) I put an extra level with one room and a door. Behind the door is a winzone, but to go through the door you need to enter a code first before you can open the door. All of that has been scripted by me to use in FPSC, works great. Before you ask.... no, at the moment I'm not going to release the script or any of the other new script I've created for this game. I put countless hours into writing the use code script and all of the other scripts (like new enemy scripts), I'm not ready to just give it all away.

As for Riker9 having save/load features, I honestly doubt it will ever have it. Why? Cellblock and his buddies have been contradicting each other on the saveload so often (even CB has been contradicting himself about it on numerous occasions), that I simply don't believe they've got it at all and know how it can be achieved.

You really don't want to know how often they've promised to release a save/load feature and how easy it can be done. After all of these months we're still waiting for it..... so in the end I made up my own solution and I'm not going to wait for or depend on Riker9 any longer.

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
FredP
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Posted: 10th May 2006 16:57
There have been a variety of solutions suggested for the save/load problem.The easiest one I can think of is to release your game one level at a time.That should make save/load unnecessary.The other quick one I can think of is to add enough lives,health,and checkpoints for the player to make it through the game i.e. make the game winnable not make the game impossible to play.That is the one thing that I have noticed after playing a few FPSC demos from the showcase.
Some developers think making the game hard is what will be the draw.It's not.Gameplay is what is important.
While a lengthy FPS would benefit from a save/load function it is not necessary.There are ways to get around it.If not being able to save or load is your excuse for not developing your game it is simply an excuse.
I am not going to give my opinion about Riker9.It is unimportant.
The fact is that these threads turn into flame wars and are a waste of space.Any thread about Riker9 that is not started by the developer aka Cellbloc should be locked immediately.If someone wants more information about Riker9 there are plenty of threads and they can use the search function to read them.
There is also a sticky called "Revial: Teh FAQ" at the top of this forum with info about Riker9.
Locking these threads will allow us to spend our time doing more productive things.
While a good debate is nice too often these threads descend into childishness.

FLa
Where you can find my demo:http://www.savefile.com/files/6970524
Les Horribres
19
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Location: My Name is... Merry
Posted: 10th May 2006 21:27
Quote: "with info about Riker9."

May I add that it is out of date, and that is why it was pulled from the new version of the FAQ.

When the thread was originally made, THAT was what CB had said...
Unfortunatly, I don't know the accuracy of it anymore...

We all have our inner noob. Join the NJL, and have more fun!
I believe society is flawed; our notions on life, on child rearing, stem too far back to be of relevance in this day and time.
Tom0001
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Posted: 11th May 2006 00:26
Quote: "invitation to flame"

Don't mind if I do...
lol, don't worry, guys-i'm in a good mood today.

Tom

Benjamin A
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Posted: 11th May 2006 09:04
Quote: "May I add that it is out of date, and that is why it was pulled from the new version of the FAQ.

When the thread was originally made, THAT was what CB had said...
Unfortunatly, I don't know the accuracy of it anymore..."


OnePost you really did that? As it's strongest and most fervent supporter, are loosing faith in Riker9 also? That's a real bad sign if that is happening.....

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
bsgamemaker
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Location: United States
Posted: 11th May 2006 11:14 Edited at: 11th May 2006 11:16
Quote: "At the end of chapter one, you get the code for chapter 2. At the beginning of chapter 2 (and the following ones) I put an extra level with one room and a door. Behind the door is a winzone, but to go through the door you need to enter a code first before you can open the door. All of that has been scripted by me to use in FPSC, works great. "


@ Benjamin A
If you shut the game off, and play it later or whatever the case may be, will the chapters start over like I never played the game, or can I continue where I left off?

BSGamemaker
Benjamin A
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Posted: 11th May 2006 11:29
The chapters will play start over again, since it's done by an external application. You could save each level seperately also, then the player only needs to replay the level he stopped. The external menu launcher can have a small file that records which level was played last and let the player start on that one again.

To achieve what you want (and all of us also) you need an FPSC internal save/load system. That's not going to happen anytime soon, but I've got good hopes that TGC may be working on it themselves.

The whole point of Riker9 was to achieve save/load system, but it seems like Riker9 will never happen, if it ever exsisted at all.

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
FredP
Retired Moderator
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Posted: 11th May 2006 13:41
Speaking of chapters playing all over again,hee we go...
First you will make a post denying the existance of Riker9.The government denies aliens exist,but we all know the truth...lol.
That's fine.The problem is that now a Riker9 fanatic will post and defend Riker9 to the death and we are right back where we started from on the last umpteen posts that had to be locked.Debating Riker9's existance,while entertaining,is a waste of time.If and when CB releases an update/beta whatever then he can start a thread.Until then threads like this just need to be locked.We all have better things to do.I am not taking sides one way or the other. We all know how this thread is going to end.We have seen it repeatedly.

FLa
Where you can find my demo:http://www.savefile.com/files/6970524
DarthRic
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Posted: 11th May 2006 14:22
I guess I will just have to put chapters in and tell the user its their coice to skip chapters but it will ruin the story and hopefully they will understand and play it normally
Benjamin A
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Location: The Netherlands
Posted: 11th May 2006 14:38
The story doesn't need to be ruined. All of my chapters are password protected. I've done it form within FPSC, through s script I've written, took me a long time to get it right. But you could also do it through the external menu launcher, but that wouldn't be as secure.

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.

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