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FPSC Classic Models and Media / what do u use to moddle and then sell ur mobbles what software

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butyouman
18
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Joined: 7th May 2006
Location:
Posted: 9th May 2006 00:28
hi umm... i was wondering what software u use to modle your moddles so that u can sell them and make then fpsc compdiple.??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
SpyDaniel
18
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 9th May 2006 01:17
Come back when you can spell.

Your signature has been erased by a mod because it's larger than 600x120...
Zeppelin 37BDF
18
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Joined: 11th Jan 2006
Location:
Posted: 9th May 2006 01:28
[Translation] Hello, [studder] ... I was wondering what kind of software you use when you create your models so that you can sell them and make them FPSC compatible? [Translation/]
KeithC
Senior Moderator
19
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Joined: 27th Oct 2005
Location: Michigan
Posted: 9th May 2006 02:33
Start here: 3D Modelers

-Keith


Duke Blue Devils
18
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Joined: 11th Mar 2006
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Posted: 9th May 2006 05:07
Hey Keith what about Anim8tor. That's what I use. It kinda sucks though.


Visit the official Chicago Rush website
http://chicagorush.servegame.com/index.php
KeithC
Senior Moderator
19
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Joined: 27th Oct 2005
Location: Michigan
Posted: 9th May 2006 06:02
I try to at least look at the interface before posting a new app. in that thread. The most frustrating interface I have tried to date is Houdini.

-Keith


Duke Blue Devils
18
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Joined: 11th Mar 2006
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Posted: 9th May 2006 06:29
OMG Blender is so confusing it gives me a headache, no a migraine


Visit the official Chicago Rush website
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KeithC
Senior Moderator
19
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Joined: 27th Oct 2005
Location: Michigan
Posted: 9th May 2006 07:24
Blender is a cakewalk compared to Houdini, IMO. But, I stay away from Blender all the same. I'm making the move to Lightwave as soon as I can.

-Keith


K Jah
19
Years of Service
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Joined: 13th Jun 2005
Location: UK
Posted: 9th May 2006 19:50
*laughs* compdiple, he said comp then diple.
Sorry that's just one of the funniest 'words' i've ever seen.

Rome Cadaver
18
Years of Service
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Joined: 3rd Mar 2006
Location: Suomi/Finland
Posted: 9th May 2006 22:02
My uncle are
Quote: "Houdini"


Wehtam_
User Deleted
Posted: 9th May 2006 22:14
Personally I use a combination of Cinema 4D, UV Mapper and Milkshape. Though Cinema is ( apparently ) the illustrators choice ( love the speed of those renders ), i find it offers the tools needed to turn a few polygons into something FPSC ready. When i have made a model i export to .obj (wavefront), generate the UV's in UV Mapper, then export it to .X (Direct x) from Milkshape.

http://www.wehtam.co.uk - Are you creative ? Artistic projects | Forum | Game media downloads
KeithC
Senior Moderator
19
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Joined: 27th Oct 2005
Location: Michigan
Posted: 9th May 2006 22:28
C4D was one of the first modelers I tried, I do like it's interface.


Natflash Games
18
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Joined: 7th Feb 2006
Location:
Posted: 9th May 2006 22:59 Edited at: 9th May 2006 23:29
Whats a mobble?
lol

Visit http://www.natsam.co.uk to find out about my games.
[href][/href]
JimB
22
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Joined: 21st Sep 2002
Location: UK
Posted: 9th May 2006 23:11
I think he said modle, ah whats the difference its still wrong.
KeithC
Senior Moderator
19
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Joined: 27th Oct 2005
Location: Michigan
Posted: 9th May 2006 23:28
Reminds me of Harry Potter for some reason....wait, that's a "muggle" I'm thinking of Don't take us too seriously, "butyouman", we all had to start somewhere

-Keith


matttess
18
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Joined: 20th Feb 2006
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Posted: 15th May 2006 14:17
LOL!! oh well i use a mix of milkshape ,3ds max (dont get on with) and.....i use microsoft picture it and paint shop pro and im sure theres one other thing......just cant remember..............hmmm and the most obviosu one....fpsc lol

FOR FREE STATIC MODELS FPSC READY AND IN .MS3D FORMAT GO TO [href]http//:www.free3dmodels.freewebsitehosting.com[/href] !!!!!!
lilgamz
18
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Joined: 10th Mar 2006
Location:
Posted: 15th May 2006 21:37
milkshape is cheap and it works. (After you get used to it)

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